sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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Hash, Inc. - Animation:Master

Francois

*A:M User*
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    DJ_Skywalker

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  • Interests
    3D Animation: Main interest is the animation itself. I do all the other 3D stuff too but am not too fond of riging and pose setup.<br><br>Music composition & performance: I compose & perform my own music and actually own my own label. I also create my own sounds and SFX<br><br>Video editing: Fully proficiant in Media Studio Pro tipe programs<br><br>CNC Programming: My main line of business
  • Hardware Platform
    Windows
  • System Description
    Pentium 4 2.4GB 512MB Memory GForceFX 5200 128MB 120GB HD space

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  • Location
    South Africa

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  1. Hi I'm impressed too. This is quite a big improvement from your previous head. Keep it up. Looks like you're getting there much quiker than most.
  2. Hi There I think your approach to decal your model instead of using procedurals is a very good one. If you use procedural textures you will see your rendering time increase exponentially. Anyway... If you would like to create good texture maps I can suggest something that I found to be extremely useful. You can download a free Poser model from the net. Just do a search at google.com. There are millions of free ones out there. These models usually come with texture maps. Studying Poser texture maps will give you a very good idea of how to "flatten" your map in order to for it to roll over your character to create a more realistic finishing. You can also pick up on how to position your CP's to apply the texture map. I hope this helps you. Francois
  3. Hi It looks really good. I especially like the way you got the halo to shine. Francois
  4. Hi Great work! I don't know the character as I lost touch with the Superhero development stuff round-about 1988 and at that time I hadn't seen her in a comic. So I don't know what she's supposed to look like but I must say you've managed to capture that comic feel. Will you be doing true 3D or toon rendering? Good stuff... Francois
  5. Hi Guys Thanx for the positive comments. I used a photo editor to add the "soft" post effect. You'll notice I didn't add it to the image of the eyes. The reason is that it looks very good in the animation render but as 1 single image it looks more like oily skin. Anyway... As requested, here's the wireframe. The method I devised to move the 5-pointers away from the eyes onto the high forehead looks rediculous in the wireframe but it works extremely well and I can recommend it.
  6. Hi Evre1 I've finally got some images to show. Here are some frames of the music video I'm currently working on. Please note that the steppy kind of effect is due to interlacing/deinterlacing. I don't know how to paste more than one image in a message, so I will post the next 3 images in consequtive replies. Please let me know what you think. Oh by the way the video will be wide screen and that's why the images are so disperportionate. (16x9) Hope you like... Francois
  7. Hi For the amount of time you spent, I must say that it doesn't look bad at all. I don't know if you are going for a toony type of look but I've got 1 or 2 suggestions for you if you don't mind: 1. Try getting the eye lids a bit further away from the eye ball. This will make the eye seem more like a seperate object from the head. 2. If you would like a less squarish face, try tweaking the splines on the cheek in the top view to follow a kind of "S" shape from the nose to the ear. This will eliminate the "flatness" on the cheek an will help the mouth blend in a bit better. Anyway... "Keep on keepin' on" Francois
  8. Hi Jim ... or shall I say "Spline Man" Great work (as always). You must be the guy I've seen who's got A:M best under control. I wish I knew how you get a model in AM so smooth. Are you 100% AM compatible or do you just have the world's patience? By the way, I'm using the same type of effect in my current project (A Music Video), however, in Ulead products it's on board (not a plug-in). Enough rambling... If you hadn't mentioned the finger nails and hair I wouldn't have noticed as I think you are "the Man" and I don't scout any pictures of your's for mistakes. (They are truly few) Great work Francois
  9. Hi I must say it's looking pretty good. Not shabby for a first time at all. Good work
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