-
Posts
2,099 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Posts posted by agep
-
-
how about this one(I did a FAST search)? grass, with some adaptation it might do the trick?
-
not sure how to do it. but ho about using hair as the gras and a decal of sand (both bump and color)??
-
Arghh!!! have applyed the rigid body and used the bowlingball from the tutorial.. but the cardboardboxes just falls through the ground! cant figure it out!!! I have made sure that no patches is overlaping.. also the bowlingball falls through the ground when it hits the boxes!!! pls help..
-
thanks.. I think I'll test rigid body.. never used it before
-
I set the diffuse falloff to 0% on the surface of the ground
-
Like this?
-
Im trying to make a stack of cardboardboxes to tip over when one of my characters run into it.. Do anyone have an idea how to make this? I have made a test (done in 15min) that is CRAPPY (bad movements and they overlap each other). The way I did it was that I made one cardboardbox.. The I used that in a new action and multiplyed it by using action objects.. then i started to move them around.. Is there a better way to do this???
pls help
test:
-
Have seen it ten times now.. Laughing even when I think of it!!
-
This was amazing!!!! Love it
-
PAL (720*576)...what res you rendering to
I made a static bullettrail with cylindrical materialeffectors that gradually reveals and hides the trail.. the bullettrail uses refraction, and the materialeffectors use transparency.. Like Jeff Lew did itP.S. how'd you create the bullet-time effect -
I have finished the workbench scenario and I want to show it, but I also want to do a shot at the Image contest with it (although it will be a long shot ).... Do I have to wait until the contest is finished until I show it of here?
-
I've noticed some say that.... but I belive my monitor are adjusted with normal brightness.... and I can see the picures and the movies clearly.... On the last rendertest i also increased the light a bit..It's actually, really dark -
Thanks for the tip KenH
I AM???Are you trying for the I AM short competition? -
14min per frame at this point (with multipass off)7 weeks, for Buddhas sake!! jiiiz,testrender:
I'll be grateful for any comments
-
In a few moths hopefully.. 2 moths to prepare the short (some modelling and choreography left to do), then I have the rendering to do. Have estimated that the rendering will take about 7weeks (and thats for a 3min short),when do you think you'll be done? -
Thanks (TUSEN TAKK) *blushing*It's nice to have such a talented NORWEGIAN among us and I think your birdie looks GREAT. Wish I was as good as you.
I know, I am incompetent of making smooth actions!It was a bit stiff
here is one QuickTime Movie version:If it is at all possible render your animations as AVIs or Quicktime Movies so everyone can see them....please. -
I have done a testrender. Should I use depth of field? does depth of field increase or decrease the rendering time? used jeff lew's tut for the muzzleflame and bullettrail. the 7sec render tok 39 hours (15min pf)!!!!
I'llbe grateful for any comments
-
Looks very nice I would like to see it in a another angle to (perspective)
-
It looks great... I started to Imagine a fast race in a gran canyon landscape.... that would be cool...
-
Actually, looking at the pic of the machine putting his suit on, it reminds me alot of Wallace and Grommit
You are not the first one to say that But when I made it I had not seen Wallace and Grommit... do anyone have good settings for volumetric?
-
the screenshots are updated a bit
anyone have any ideas how to improve the city? should I use volumetirc on the streetlights?
-
maybe you have to much transparancy?
-
HAHA I can imagine it!!! LOL nice toilets by the way.That'd be one COLD toilet if the seat itself were made out of Porcelain. BRRrrrr. . . -
since the boat got a "scaled look" i came up with the idea of trying to make a scenario with the boat as an actually scaled model.. I mean an workbench with the boat as an building kit, tube of glue and so on.. *working on it*
stack of cardboardboxes tipping over
in Work In Progress / Sweatbox
Posted
Thanks for the response.. I fixed the normals (the normals on the box was pointing inwards)... then i tried simulate rigid bodies again, but that did not help... then i stacked the boxes one more time.. then it worked (at least better than the first time, still some adjustment to do).. puhh, many wasted hours of testing!!
eskerigid2.mov