sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

MarkusAralius382

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  • Interests
    Animation Master, Skateboarding, Basketball and Guitar
  • Hardware Platform
    Windows
  • System Description
    AMD Athlon XP 2100+ 1.73 GHz, 512MB of RAM

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  • Name
    Mark Berg

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  1. Sure!, This is my first character ever so there probably was better ways of modeling and rigging him but he works well enough. Nasalton.mdl
  2. I believe you can download WinRar for free. Ya I should, he's a bit tricky to animate because of his eye stem rigs, seems to take forever to position right. But I could try.
  3. And for those that dont remember my character heres a full body screenshot.
  4. Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
  5. Ok I fixed all that up and have no creasing. Accept! Which bone out of the many in his eye stems do I assign a aim at constraint for the null. None of them seem to work they way I want it to Thanks for the positive feedback. I'll work on that as soon as possible
  6. I'm finding it hard to position his,eye stem thingies.... I want to get it so I can control them the same way I do for his knees (I control the knees by constraining them to a target null). Although if I try a similar technique for the eye stem's it doesnt really work because it causes a sharp 90 degree angle in them and I cant control them properly. Any suggestions?
  7. Well after alot of procrastinating I finally finished rigging my character, here is an updated render.
  8. Wow Raf!, That animation is amazing. I especially like how you give each character there own style of fighting. That makes the animation much more beleivable!
  9. Nice!, After you have the body modeled how do you model the clothes to fit on her?! sorry I just never understood how people give characters clothes
  10. Well heres some wires!
  11. .........and you said you had trouble modeling! Looks good!
  12. Wow, this is awesome I come back, look at the showcase and Boom! much more positive feedback about my character, thanks guys you just made my day . I finished him in a couple days of working on him, not sure exactly how much time I put into him altogether Ya i'm not sure if i'm going to attach the legs, also what kind of texture would you suggest? ps. How do I render a wire frame of my character?
  13. If you attach make the file a jpg it should work.
  14. ok I didnt think it looked like a squiral
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