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Hash, Inc. - Animation:Master

Neeblesquibb

*A:M User*
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Everything posted by Neeblesquibb

  1. Okay... this was my first model right out of the box..... I have since changed my mind about the design (I am working on an independent production that will have animated aspects, and decided to try it myself) I feel it needs to be weathered.... so it doesn't look so shiny and new. And, I'm having some difficultied boning it so things don't overlap... the rockets are designed to rotate on the base, and revolve 360 around an axis, but they seem to turn off the axis at certain angle.... I would like to figure out how to "limit" their movements to one axis. You can't get too technical with me.... I will admit I'm more creative than technical. So.... whaddyathink? Got potential? Bohemoth.mov
  2. Okay people... here's my dilemma(s)..... 1) I can't grasp the whole "decal" thing at all. Just don't get it. Is there any straight forward tutorial that shows a complete idiot how to do it from scratch? 2) I would love to show you my recent work in the WIP room, but I am not sure of which format to use, nor am I sure how to save just the MODEL and not the whole project.... A;M doesnt seem to let me choose the .mdl ending. 3) Any ideas on how to bone a UFO Saucer style with the bottom that open straight down.... without swaying back or forth, as if it were connected to a piston in the center? This would be alot easier to show you if I knew how to upload images.... 4) And finally..... sprites... I need a tutorial on that, too. It's greek to me... and I even know a little latin, and I can't figure it out.
  3. Actually, that render and model.... the whole image and concept, is amazing. Look, I don't know who you are.... if you work professionally as an animator or not, but you have exactly the knack that I am looking for. I have work for you, if you are interested.... I can't pay a great amount, but I can pay. The model is nearly complete, but I will need you to finish it.. (create some weathering, fix some bones, and add some form of sprite "propulsion" like you did for your model) All I'll need is a short animation, or the complete model I can animate here. Interested? Let's talk. -Jim
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