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Posts posted by zandoriastudios
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No--if not clear, I will rewrite that sentence. Thanks for pointing it out
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Tar doesn't have a daughter... That is the antelope chieftain's daughter
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Here is the Pitch bible for this series. If you have feedback or suggestions, I welcome it! I haven't "submitted" it yet, so any improvements that might help this show get picked up would be awesome. Of course, maybe the show won't get picked up, but this document still serves to guide where this project is going
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It is great to see this activity, and the characters coming to life
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Hey Will,
Here is my first rough pass at a Hyena Sneak.
If I were a Hyena and just happened to be a ninja.....And really wanted to get a Very Large Hippo....
Here's how I might Go About it
Image Here: Hyena_still.jpg
Movie here: Detwiler_Hyena_Stealth.mov
Set your Player to LOOP
That is awesome!
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Will, could you clarify what my test is supposed to be of? Anything?
Yes anything. Eventually I will post storyboards for new short, but for now this is just animation practice using these models
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I need to post the simbiont materials!
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Nice, Rodney! I usually hit the R key and use the rotate manipulator to animate the fingers, since it is sometimes easier for me to control.
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Send me an email, Douglas!
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If you want to be an animator on this project, you will want to download the character assets and try them out! Send me an email zandoria@gmail.com with the Subject line: "TAR assets". Include your contact details (Name, address, phone #, forum username), and I will send you a download link. Please DO NOT share the link, as I need to control who has access to my Intellectual property.
These files are the property of Zandoria Studios. You may NOT share or modify these models or textures, or re-purpose them for any other project. A limited license is granted to use these models for animation practice and to share the renderings and animations online at the Animation:Master Forums, or your personal website or YouTube Channel. You must display a credit that says" ©Copyright Zandoria Studios. Used with permission".
Post your animations and tests here in this topic for feedback!
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I love the way Sculptris dynamically tesselates the mesh as you sculpt it! I really expected ZBrush to adopt that when they bought it...
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Yeah, that's my thought at this point...the 3rd sketch of the waterbuffalo is the bartender, Mike. a retired adventurer who runs a bar called the "waterhole" with his wife Robin. He loves to re-live the glory days...
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Douglas,
You should start a folder and start putting bits and pieces of anatomy that you like into it. You can import them into a new model and stitch them together. Great for eyeballs, teeth, hands,etc...
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I appreciate your efforts thus far, and I can do as you say and use your sculpt as a starting point--so thanks! Crocodile needs some sketchbook time, as I think he will be in a shot in the next episode....I've got to get this Pitch Bible online, so everyone can see where this is going
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William, are you working with Sculptris, ZBrush, or Mudbox? The workflow that I'm using is bringing the base mesh into A:M, tweaking the size and topology, then exporting back out to .obj. That exported OBJ becomes the base for the clothing,helmets, etc. If you Texture those objects (subtools) separately in in ZBrush, then you can import them into A:M as new models, keeping the textures as decals. and then you can paste them into the main model (or add them in a pose). OBJ doesn't let you have multiple decals like A:M, but this workflow overcomes that (and .A:M models don't have that limitation)...
I like seeing the sketch in the round--I can see things that look good, and things that I would change. The designs of the legs I keep messing with different ideas, between quadruped legs or "normal" ones to see what looks best. And I am trying to push myself towards a 4-head cartoony proportion (but my pencil fights it...)
Do you want to pick one of these guys and model it all the way? I can give feedback as we go, until we end up with an animation-ready model. I think it would be worthwhile, because you could take your sculpting to a finished state, generate displacement maps and normal maps to apply that detail on the A:M version. It would benefit us both, right?
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Wow, William you are on a roll!
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William--that looks pretty awesome, dude! It looks very much like the sketch.
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Hotkey "a" to add, then click on the end of the spline you want to add to. NOTE: when you start stitching things there on the centerline (where you want to copy/flip/attach), often you will connect into the horizontal spline...So add to those splines an extra point and leave it dangling, then stitch the vertical spline. Afterwards delete the dangling CP.
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haters gonna hate...
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Oh--and PLEASE subscribe to my YouTube Channel. I lost all of my subscribers when I accidentally deleted everything...
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Siggraph demo from 2006. 2 hours of video on decaling, using the UV editor, and 3D Painter:
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Pretty cool thread! I hadn't seen it before, so I didn't even know that Mark had re-rigged the Kong model. As you can see from the modeling video, I developed this character over a weekend to prepare for a Siggraph modeling demonstration. There was a lot of excitement about what Peter Jackson's Kong was going to look like (this was before the movie came out) and I thought it would be a good subject.
I hadn't made a character with hair before, but was inspired by seeing it on the orangutan in V11, so I also thought that this would be a good subject for learning that. I think Mark's grooming looks really good, so I'm glad that providing the model to the community was helpful for someone...
I have mixed feelings looking at the renderings, and reading the comments. I can see the frustration of getting critiqued on proportions and other things that were already there. But I also feel a frustration as I see things evolve away from my own vision--even though I knew that when I donated it that it would become something else, not of my making. So there is an emotion of loss, even at the same time I see some changes (like the chin whiskers) and think, "I like it". So I would advise, that you just have to make it your own--change the proportions. Remodel areas that you don't like. Plus it up! Then post it back up for someone else to learn from and watch the cycle start again.
Here is the black & white image that I rendered as my final:
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I was beginning to develop a theory... in answer to the question of where several of the highly talented contributors to TWO and (more specifically) SO had disappeared to. It had something to do with a super secret third movie that remains hush hush and under non-disclosure agreement. Which would also suggest where Martin Hash himself...
Okay, I'll stop there.
It is very good to see you. The forum just isn't the same without you.
Whaaaat?
Pitch Bible: TAR of Zandoria
in Tar of Zandoria
Posted
Yes, that is Red Lori. I will edit to make it clearer. Thanks!
Black Lucian definitely needs an entire episode...I'm thinking that he will not attack TAR directly, but will use others. He knows first-hand that TAR is dangerous. He is the one alive at the end of "Marked for Death". He will have a patch over the eyeball that TAR knocked out. I already have this version of the character modeled, but chose not to include in the downloadable assets (yet)