We use bmp files like animated gifs.
So each animation is a sequential series of images that are in bmp format and then displayed at a frame rate of 15fps max.
It works the same as gifs, but has the advantage of more colors and you can compress bmp files, too. Plus bmp files are a Windows standard and the program only runs on Windows.
What we need is a 3D look and cells that can be played as animation for various movements that we want the characters to make.
I hope this helps clarify our needs. We can convert though from any format
to bmps.
More details about this project follow:
I need frame cells captured from a moving character.
We use a type of bmp animation with DirectX.
Examples of what I will eventually need are below:
The character (dog man, cat man, elephant man, duck man) needs to bend down and pick up
reach up
turn left
turn right
reach out to right
reach out to left at chest level
walk right
walk left
smile
jump up and down
hop left
hop right
I would like to start with this:
A frog that does many of these things
and uses his tongue to catch things
smiles
talks
eats things
turns right
turns left
turns backward
I need the frame by frame movement in 16bit color bmp 200x200 pixels