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Hash, Inc. - Animation:Master

smwolke

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Posts posted by smwolke

  1. Is this what's happening in your scene?

     

    Not sure what is happening in my scene. Gives one confidence, eh? I just assumed that the hat that is being used as a swing was just a proxy for now and that it would be magically cleaned up later.

  2. I thought I was about done with this when I realized that according to the script Cap'n Bill and Trot are using Trot's hat to ride on like a swing. (I guess that is why the chor had them sitting on Trot's hat.) That would have been OK had I not had Trot holding the hat on her head so that it did not fly off throughout the sequence. It looked good except for the fact that she should not be wearing a hat. And this brings me to where I am.

     

    So now I have created a pose to hide Trot's hat. I was not sure how to hide parts of a model in the pose so I just scaled the hat to zero. If there is a better way to do this let me know. Also that brings up another issue. See the attached image to see what Trot looks like without her hat.

     

    Steve

    no_hat.jpg

  3. These are directories that svn(subversion) uses to manage the files on the sever. They are created by the svnadmin utility or can be created by the "Created Repository here...." using TortoiseSVN. My guess is that accidently got created and checked in.

  4. Thanks all,

     

    SAVE AS - SAVE AS - SAVE AS
    That is easy. SAVE AS and overwrite the original chor. Sometimes I wonder how thick my skull is. It just makes me nervous, to see the * still on the action after the SAVE AS on the chor, I feel like I am going to lose my work on the action. I don't; I just feel like it.
  5. Ken,

     

    You are correct. I get the behavior I would expect with 01_03_03, add a dope sheet and I able to save the chor. I do not get this behavior with 01_03_01 or 01_02_01. Not sure what is going on. I did notice though if I make any pose changes to the action in 01_03_03 after I have saved the chor for the first time the poses changes will no longer give the option to save the chor.(Steps in 01_03_03: Import chor into blank project, add new dope sheet to action, save chor, make pose changes and I no longer have the option to save the chor.)

     

    Nancy,

     

    Sorry about the choppy video but I was trying to keep the file size reasonable. I am sure it is not saving for me because I do not have the option to save the chor after making action pose changes. If I save a temp project the action poses are then saved in the Project and not the chor.

     

     

    None the less;I am done playing around with this nuance and have opted to press forward with my animation.

  6. The link is a video of the steps that I am taking to get the results that I see. Also I downloaded 15.0d to see if that would fix the problem but I still get the same results.

     

    Maybe I will try doing the lipsyncing with the face nulls. I am assuming that is using the FACE interface and if not please let me know because I do not know what else to do to accomplish this task.

     

     

    embeddedaction.mp4

     

    Steve

  7. Martin,

     

    Sorry about the delay but it was a busy weekend.

     

    If I just make pose changes to the action the option to save the chor is not available. I am having a hard time trying to keep my action edits in the chor file. This weekend I thought I would try to keep them embedded and made changes to the action and move a bone, so the option to save the chor became enabled, but was have limited success with the pattern that I thought I had worked out last week. So I saved the actions out to act files in the audio folders. Should I not be doing this?

  8. Thanks for the making me feel like I am losing my mind :blink: . but you made me stick with it until I figured out what was going on. Here is what I can reproduce. If I import a cho into a temp project and just add a dope sheet, edit the poses associated with the dope sheet(or just edit poses) and save the temp project;the animations on the action will be saved with the project. If I move and keyframe a bone(just one bone) then add poses and dope sheet changes the animation will save with the project.

     

    My assumption is Ken, is that when you edited the action in the cho file you had keyframed a bone. Maybe?

     

    Also after this episode I would agree with Nancy that it maybe better to save the audio actions as separate files.

     

    Oh a night of animation has passed with no animating.

     

     

    Steve

  9. Ken is correct. The audio actions were embedded in the chor when I imported it into the project. It does not mtter to me if the actions are embedded or saved in a separate file but please let me know.

     

    I opened your chor in am and made a change to one of the dialog actions (which are embedded in the chor).

    Then I saved it all as a temp proj.

    I went back to the chor and svn showed an exclamation mark which means it was altered.

    Opening the altered chor up in AM (not with the temp proj) and the action changes were present.

     

    Is this what you mean and what you're doing?

     

    That is what I did but then when I opened up the project the next day and started on a new audio action, that new action was saved to the project. If this is not the behavior that you see I will see if I can reproduce it tonight. I thought maybe there was some setting or something.

     

    Thanks,

     

    Steve

  10. I have a question on how to make sure that the actions are saved with the chor. Two nights ago I created a new project and imported the 01_02_01.chor file and edit some actions and the save option the Choreograph was enabled after I made changes and these action changes were saved with the chor. Last night when I opened up the same project and edited a different action the action infomation was saved in the project file(The save option on the Choreograph was never enabled). I verifed this by opening up a new project and imported the chor file and the only information in the file was from the first set of edits.

     

    Any ideas?

     

    Thanks,

     

    Steve

  11. Creating this topic to track the progress of this animation.

     

    Last night started lip sync and expect to finish tonight and should begin keyframing tonight or tomorrow.

  12. I am hoping this is better because I think the walk cycle stuff was finally starting to make sense. I think I got it. or at least got closer.

     

    Again thanks for the help Robert.

     

     

    Robert: I did not notice that you had checked in a version of the project and walk cycle until I was done working on my submission. I checked my project file over your version. If we need to revert that version or use that walk cycle that you checked in, feel free.

     

    Thanks,

     

    Steve

    2_01_81_take.mov

  13. Nancy,

     

    I am liking the witch and really like the scorpian tail hat. I think the segments should be large enough so that it stands out, which to me lends itself to the larger segments.

     

    Great work.

  14. Robert,

     

    All the latest of my work has been checked in. I did not see a difference in the files and none were committed. If the files are different then I might not have saved my work properly. I will double check.

  15. OK. I think the walk cycle has improved but may still need some touch ups. I then started a take 1 blocking and just set up the camera where I thought we could get away with having woot and scarecrow at his sides. At the end of the blocking I did not yet pull the camera back or place Woot and Scarecrow because a the ending I am not sure of the exact timing.

     

    We're off to seeeeeeeeeeeeeeeeeee..

     

     

    The seeeeeeeeeee is held for a very long time. During that whole time is tinwoodman looking back and leaning forward on his foot? If so is there something else he should be doing with other parts?

    2_01_81_take.mov

  16. Thanks Robert for the clip as it was very helpful. I can read the stuff but until I do it and make mistakes, as is obvious from the misstep caught by Mark, it does not seem to stick. Attached is a two step clip based on your tutorial and the action has been checked into SVN if you want to look at the action's keyframing. It linked in through the chor.

     

     

    Again, thanks for talking the time that you do to help my animation skills. I think I owe you at least a drink.

     

    Next steps???

     

     

    Steve

    tinmanmarch.mov

  17. Starting the animation for 2_01_81 based on Roberts comments.

     

    Here is the walk cycle made from a two step action moving the model bone forward every repeating step. I will now start on the blocking and if there are changes in the walk/march let me know and I can incorporate them.

     

     

    Steve

    tm_walk.mov

  18. Robert,

     

    Here are the changes based on your comments. I sort of did the extra credit and had Woot bring his hand up to his forehead to give the look of confoundination??? When I tried the pose with his hand behind his head I was running in to all kinds of problems with his ears, since they are very large, and trying to get a position that did not have some intersection. So I settled for less. I do have the file with the changes minus the hand to the forehead in case you would prefer that animation better. Also I toned down some of the expressions.

     

     

     

    Steve

    2_01_76b_take.mov

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