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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Posts posted by ludo_si

  1. Hoe can i duplicate an object as tiles of a roof, I tested swarm, but that does not function well.

    I would like to make a very detailed roof with tiles but it is necessary to reproduce hundreds from one of them.

  2. Are you sure you have the latest FakeAO v1.03?

     

    a previous version had trouble with models that extended above the horizon line as the knight does. the last version fixed that.

    thank you it work now ;))

  3. It may be that you were not rendering to TGA with the depth buffer ON.

     

    load this preset when you go to render. I was able to render an image with it.

     

    FakeAOPreset.pre

    It doesn't work too. If i delete Knight model, it work wel. The problem come from the model.

    I have the problem with a model that i import from obj file too

  4. Here are a few idea that I would like to see in AM. It's fine to talk about the evolution of his favorite software

     

    modelisation:

    Bevel

    modeling on a polygon mesh and baking

     

    UV:

    real unwrap tools

     

    Shader: volumétric shader as fire

     

    Particle: objets (props) as particle

     

    Modificator: explosion

     

    texture: a texture to mix different shader

     

    Hair: a cut option. wave and curl too.

     

    rendering. CPU/ GPU enable

  5. Looking good and nice use of displacement!

     

    Don't be afraid to cheat the perspective of the vehicle a little to get the front of the vehicle into a more straight on view.

    This will be essential if you intend to keep the A:M logo.

     

    I haven't thought too much about it but my instinct tells me the squinted eye and open eye could be reversed to get at a more appropriate facial pose.

     

    Just telling you want strikes my fancy... it's your show! :)

    thank you for the good advice. I shot a little but kept in perspective. It's a bit more readable. I softened the texture of the hands. Much nicer.

    I also changed a little expression of the character.

    For fun, I used a texture normal maps and diffuse to decorate the bike

    I used the SSS for the skin texture.

     

     

    for me it is finished with this project. I'm glad to have done completely

    final640x480withbackground.jpg

  6. I agree that's starting to look too busy. Find some way to make the character the main event.

    i understand what you say ;)

    I have not thought to pose the character

    What I worked, it's just modeling and light. I just wanted a picture with a motorcycle and an alien. It remains to give expression to the image

    I am concerned textures. I still have one week to complete the picture

    ;)

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