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Posts
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Posts posted by ludo_si
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Hoe can i duplicate an object as tiles of a roof, I tested swarm, but that does not function well.
I would like to make a very detailed roof with tiles but it is necessary to reproduce hundreds from one of them.
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I like it. Dynamic is very good.
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Great character and great rendering. I love it
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thank you, it is easier to simulate the radiosity and the ao. I used the plugins fast ao too
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was the site of pixosaur pirated by extremists Moslem?
impossible to see the site
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is possible to have a baking of texture of the imported object?
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Are you sure you have the latest FakeAO v1.03?
a previous version had trouble with models that extended above the horizon line as the knight does. the last version fixed that.
thank you it work now )
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i have the problem with Knight model alone too.
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It may be that you were not rendering to TGA with the depth buffer ON.
load this preset when you go to render. I was able to render an image with it.
It doesn't work too. If i delete Knight model, it work wel. The problem come from the model.
I have the problem with a model that i import from obj file too
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I have always a crash with the post effect fake ao.
Here a scene with some character from the library.
Other user have the problem?
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Layers, it's a fantastic idee too
UI: more easy to get 4 view and one view with a buton
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Here are a few idea that I would like to see in AM. It's fine to talk about the evolution of his favorite software
modelisation:
Bevel
modeling on a polygon mesh and baking
UV:
real unwrap tools
Shader: volumétric shader as fire
Particle: objets (props) as particle
Modificator: explosion
texture: a texture to mix different shader
Hair: a cut option. wave and curl too.
rendering. CPU/ GPU enable
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it reminds me of the Justice League Heroes
good work
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I ask this because working with decals is an interesting method but I do not know the limitations.
I usually use a single image for diffuse, bump, etc. ...
Working with AM still think demand for lead. It's interesting;)
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I have just 3 questions
is that the decals slow rendering?
I have a lot on the bike for details.
is it better to bake one with all the decals for faster rendering?
Or better to keep all the decals even very many
and if so, how many decals can support AM
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Looking good and nice use of displacement!
Don't be afraid to cheat the perspective of the vehicle a little to get the front of the vehicle into a more straight on view.
This will be essential if you intend to keep the A:M logo.
I haven't thought too much about it but my instinct tells me the squinted eye and open eye could be reversed to get at a more appropriate facial pose.
Just telling you want strikes my fancy... it's your show!
thank you for the good advice. I shot a little but kept in perspective. It's a bit more readable. I softened the texture of the hands. Much nicer.
I also changed a little expression of the character.
For fun, I used a texture normal maps and diffuse to decorate the bike
I used the SSS for the skin texture.
for me it is finished with this project. I'm glad to have done completely
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Very good!
The texture on his left hand seems to be out of line but, hey, I've never met one of these aliens before so what do I know.
Yes, i can do it more smooth
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I used displacement mapping for the bike
On top, front and bottom of the machine. Also for the plate imatriculation
I did not use normal maps because the bump bump mapping, legacy, I had enough.
I planned a base with normal mapping but I have not used finally
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I agree that's starting to look too busy. Find some way to make the character the main event.
i understand what you say
I have not thought to pose the character
What I worked, it's just modeling and light. I just wanted a picture with a motorcycle and an alien. It remains to give expression to the image
I am concerned textures. I still have one week to complete the picture
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object instancing
in Animation:Master
Posted
Thank you for this so precise answer, I will test all that.