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ludo_si

Craftsman/Mentor
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Posts posted by ludo_si

  1. I recommend you make up a simple test case that clearly shows the problem and submit that to AMreports.

     

    Bump mapping seems to work great , but not with baked maps.

    I don't think that it's an oversimplification.

    Patches 5 sides, I often and it is not easy to avoid. more Malo has shown that the problem may be on patch 4 points. and not only bake textures.

    But you're right, we must talk to bugreport ;)

     

    When filing a report you could link this topic and/or include this discussion (see attachment):

    yest thanks ;)

  2. In this image, you can see that the problem is only with 5 point patch.

     

    I'm looking at your sample case. The problem seems to be on 5-point patches but not on all of the 5-point patch. It looks like part of the patch works right and part does not?

     

    I wonder if it's possible that one of the sub-patches that A:M creates to fill in 5-point patches has its normal reversed?

    Each side of the patch is divided into two. They meet in the middle. This creates 5 pieces in the patch. And the pieces do not always have the same direction of normal. It is a problem with the subdivision of the 5 point patch

  3. Hello,

     

    I tried to put a bump mapping with bake texture to work in 3dpainter.

    And I also tried using a projection, with the projection, it is correct.

    you can see that if I use the bake, bump mapping is not correct rendering.

     

    we see al the coat of the patch with bake texture.

    Bake is for me very great to work with complex texture.

     

    And if i use normal map the problem is greater

    bumpproblem0.jpg

    bump_projection.JPG

    Capture.JPG

    probl_me_bump_map.JPG

    probl_me_bump_mapb.JPG

    Capturenormalmap.JPG

  4. I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat?

    There is no sss o, the hat. Just velvet shader.

     

    Hi Ludo -

     

     

     

    what version A:M, platform?

     

    Rendering with multipass? (ON or OFF?)

     

    what is velvet shader? (show us the material? or is it a shader? - I don't see velvet as a choice for shader)

     

    Is the decal on hat just color map (with alpha)? Do you have a bump map on hat?

     

    At one time in vers 13? 14? there was a problem with rendering with materials, bump maps on the same surface and with either multipass ON or OFF (I forget which).

     

    Does problem still happen if you turn SSS OFF (in render settings)?

     

    We need more info about hat. Can you delete everything but hat and upload project?

     

    AM 17

    Multipass on 9x9

    Velvet is an option in specular render shader. I use oren Nayar too.

    Its a decal with alpha and bump map for the details on hat.

    SSS is turn off.

    I have change something in fake ao and now it's good

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