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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Posts posted by ludo_si

  1. Here is a rendering. I exported the object to 3DCoat with the method of malo.

    I did a bake Ao. Made in 9 seconds.

    With the method of malo, I can use 3DCoat for all textures. Diffuse, specular,specular color, glow, bump. it works perfectly.

    image0.jpg

  2. I planned protections for the wings. It is for this reason that there is a bump. This allows me to see the volumes.

    I have added protections for the forearms. I continue to add some details which are not on the drawing.

    Thanks for the good ideas.

    3122795216.JPG

  3. untitled0.5.jpg

    hello, here is a use of an object AM with 3DCoat for painting.
    It is quite possible to use 3DCoat texturing AM objects. color, specular, bump, bake ao, glow texture etc...
    No problem with the uv with AM bake option. to export, I used the export obj * 16, with selected triangles. (Other division 32, 64 etc ... give a worse result)
    And it work well ;)
  4. hello, I started the wings. I think it is more interesting that way.

    And I came across a bug that I find important.

    When you make a copy and paste of an object that has a decal, 5 point patches to lose decal.

    untitled0.4.jpg

  5. it's great to see all the work done in master animation. Congratulations to all and especially to the winner.

    it's great to see all the work done in master animation. Congratulations to all and especially to the winner.

    it's great to see all the work done in master animation. Congratulations to all and especially to the winner.

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