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Hash, Inc. - Animation:Master

frosteternal

Craftsman/Mentor
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Posts posted by frosteternal

  1. Well I've never been one to jump strait onto a new OS update. The first release is always a bit like a massive public beta test of the new OS! Better to wait till Apple have released an update or two before joining in!

    So I'm not too concerned at the moment...

    However my A:M sub runs out mid January and I really hope that Hash could give us Mac users some solid info as to the future of the Mac version. I really, really don't want to have to let it go!

     

    No, the public release of an OS is not like a public beta. That's what a beta is.

    And the problem is not the OS...it is the software that must be configured to run on the OS, not vice-versa. That is the whole point of making the developer version of a new OS available first - to beta test as well as assure that the software will be ready to go on Day One. It's not just early adopters who are hurt - it's also people buying a new system, which includes only the newest OS.

     

    If the software isn't compatible, that should be clearly stated on the website before one buys a license.

    This whole experience has been nightmarish - I thought I had lost a week of work as I couldn't open my model, although stepping down to v15 is a life-saving workaround.

     

    Largento - I have tried safe mode. No good, same crash.

  2. i cant tell, dont have mavericks installed, but i also intend to....

     

    but steffen added a "fix" for the menu dialogue issues in v18. it´s actually more of a workaround than a fix. whenever a menu is stuck, you can now press command "Q", to get out. that´s mainly for the dialogue boxes within a:m, such as the edit cp-weights menu, or the options menu, things like that. that menue then just simply closes, and you can try again, hopefully with more luck this time ;) . this has been a pain in v17, because it happenend a lot, and one couldn´t use the workaround of hiding a:m and then go back to it, because you were really stuck in that menu. for the "save as", "import" menus and stuff it´s more convenient to use the old workaround, hide a:m and then go back to it, so the dialogue will remain open and be active after that. however, i don´t know if v18 even works on mavericks.

     

    steffen said he can´t really fix that dialogue issue, it would mean to re-code a:m completely for the mac, and that there are several system files on apples list of things they intend to neglect in the future that are necessary to run a:m in the first place... so it seems to be only a matter of time :(

     

    That's insane. I refuse to believe the code can't be updated. And pretty much a deal breaker. I just bought a second subscription for my other machine so I am quite pissed off. If the OS makes changes, you update the software. That's how it works. It isn't like the OS update was a surprise - beta versions have been available to developers for MONTHS. I've been using A:M since 1994. Guess it's time to recode from scratch or else it seems the Mac version is dead. :/ I hope not.

  3. Well, that's disappointing to hear. I've got Windows A:M running via Parallels, but I'm not quite ready to say goodbye to the Mac version. The Mac version was greatly improved in v16, so going back to v15 doesn't sound appealing.

     

    I wonder if v18 works?

     

    Maybe Steffen can say?

     

    I sent an email to support, perhaps they just need to recompile the mac version? It's a shame because I L O V E Mavericks. (Not like I can easily downgrade anyhow.)

  4. In windows you can set a program to run with "Compatibility settings" for previous Windows versions.

     

    Does Mac have any sort of accommodation like that?

    I was looking for that, being a former long-time windows user but...Nope.

    Apple expects developers to recompile to accommodate changes in new OS versions.

     

    I found that by installing v15 I was able to get A:M running and able to save out my file I was modeling so not a total disaster but annoying. Not sure why the newest doesn't work, but a few versions back runs. That will work for now.

  5. Yeah, A:M won't run.

    17g.

     

    =(

     

    Edit: version 16b does run, as do even older versions...however the finder file open/save as box doesn't seem to work properly. Can't open/save-as

     

    EDIT: version 15j+ runs and I was able to export/save-as my work.

  6. Installers:

    Windows 32Bit

    Windows 64Bit

    Intel Mac

     

     

    Change Log:

    • Fixed All
      [bug]6306[/bug] "Remove from Groups" and "Remove Decals" missing from v17
    • Fixed Windows
      [bug]6309[/bug] Render to File , only final render is working
    • Fixed OSX
      [bug]6296[/bug] Unexpected Path Request When Copying & Pasting
    • Fixed OSX
      [bug]6307[/bug] Merge & Purge Decals Crashes A:M

    Just bought a new subscription and activated on my Mac Pro...with OS X Mavericks. The software doesn't run.

    Crashes with huge error screen.

  7. Has a terrific look, nice sound work.

     

    How are you doing the water?

    The water is simulated with Other Software.

    My workflow lately is model in A:M, texture and animate in Other Software. The final effect is composited in AE from several renders.

     

    I'm looking forward to watching your progress on this. Looks good!

    Thanks Robcat, we've been working on this night and day!

  8. "Sandcastles," my third short film and second major collaboration has officially moved into production. The main character was modeled in A:M.

     

    Oct13th2012.jpg

     

    Determined to build the sandcastle of his dreams, a small child struggles against all odds to fulfill his destiny, even if it kills him.

     

    In case you didn't see it in the festivals, my last film, "Garrett" is now available to watch on Youtube. Production has begun on "Sandcastles," so watch for updates soon.

     

     

  9. UNLESS specifically stated in your contract that all work done was work-for-hire INCLUDING the source files, you own the files. If the client was paying you to produce a image (or animation) - they don't own your means to create that image.

     

    The professional thing to do is charge them for the conversion, give them the obj files, and be on your merry way. Nothing is free, certainly not archiving data for them indefinitely. =)

     

    (Now, if your original client owes you money for the job, they don't own your work under work-for-hire anyhow because they never paid you the agreed-upon fee.)

  10. Just saw the movie today - loved it. I really enjoyed it while it was playing, and several hours later, now want to go back and see it again. Everyone else in the theater walking out at the end was talking about how much they enjoyed it too.

    It was good, cheesy, and completely entertaining fun. The effects were spot-on, the tone was perfect too. I really hope they make more films in the series, and even just more, well - fun - movies in general. I can't recall thinking how fun a movie was in a long while.

    I think Burroughs would have liked it too. =)

  11. Yes, we would love to see the end result when you are allowed to show it. And, congratulations on your success!

    Thanks, I'll link to the work once I legally can do so!

    It has to hit my portfolio sometime. =)

  12. Just an update - the move to LA went really well, and after a month, my motion design business picked up. Everything is going really well! Currently, I'm contracted by a digital agency doing pre-rendered game graphics for a major game studio. Unfortunately, I had to sign an NDA so I can't post my WIP. (ARGH)

     

    But I am glad to say that I'm chained to my computer 6-7 days a week, modeling/rendering/animating in A:M. I was thrilled when they said "we don't care what software you use." With over 8 characters and environments, and only one 3D artist - me - this has been the busiest three weeks of my life. Everyone has been super happy with everything, and A:M has of course allowed me to work faster and better than expected, and of course I like getting paid, so yay! (It certainly doesn't hurt that I've been using A:M for over 15 years.)

     

    Alright, I have to get back to work!

  13. I know I've been all kinds of random on the boards here. Not consistent at all. Moved from Chicago burbs, IL, to Los Angeles.

    I've planned a move to the west coast for over fifteen years now. It was time.

     

    So glad to be rid of Chicago.

     

    That is all =)

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