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Hash, Inc. - Animation:Master

KenH

Film
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Posts posted by KenH

  1. They're what we've got so far so they're drafts until we/you tweak them. However, check your changes with the spreadsheet (link at the top) as it may have been done already.

  2. Yeah, Martin's voice was growing one me too but it's nice to have the original. In the end, it doesn't really bother me which voice is used as long as the expression/acting is there. I'm missing one in the above recordings....when SC is trying to scare the crow, I'm not feeling the disappointment as much at the end when he says Awwww.

  3. He belongs on Jacques ship! So they bring Ballast on the ship when they want to submerge? ;) You gotta do a skinny one now. :D Or an old one that has spent his entire life serving Jacques. Oh and a bit of grime might complete them.

  4. Great! Here's my first list. More coming soon.

     

    Could use an Intro....something like an outside shot of the castle.

     

    The Argument

    Some popping in Tinmans sneak.

    Move SC's shot.

    Move Tinmans hips in the Blubbty blob.

    And any other tweaks...more exteme poses? Lip sync?

     

    The Boss

    Some movement to Tinman in first frame shot.

    lipsync.

    Tingirl too shiny?

    Has her voice been altered? Why? Sounds weird.

    Fix Tinmans neck when he gets off the chair..."right now".

    Camera shake at 1:08

     

    Captain Bill and Trot.

    Lipsync

    Elbow snapping in rowing.

    Trot skirt on seat?

    Hard to hear voices above wind...1:13.

    They shouldn't be static in water. 1.33

    Swim cycles could be improved....snapping

    Something in front of their faces? 1.44

    2:06 lipsync

    Lighting very dark in cave.

    2.47 Lipsync

    Light up the Orks eyes

    Could be more of a fright when the Ork appears.

     

    The Ork

    2:41 Ork freezes.

    3:20 Does ork beak go through Bills head?

     

    Flight

    Acting slow at 1:40

    2:00 lipsync.

    Facial animation 2:09

    2:40 Ork body movement?

    2:45 Gets dark

    2:54 Have camera move left so it looks like they're progressing right. Look like stationary now.

     

    Scarecrow

    10 sec Scarecrow Ouch! Could be louder.

    18 sec Scarecrow little finger right hand going through plant.

    19 sec left hand going through face.

    1:06 Head jerks

    2:01 Lip goes through hand

  5. You could use that if you save the action as a copy and just rotate the wings up with the Animate key off. Perhaps it's not the most realistic of grasshopper flapping, but it's what all the other scenes use.

  6. It could be an installation issue or there is a known bug that causes something similar. It's just a matter of deleting a reference to the model bone in the hierarchy. Posting the model would be the ideal solution.

  7. I just tried on the alt chor and I can see his face which suggests it could be a graphics card issue. Maybe those wingbeats are causing problems again.

     

    I think for the elbows, you need to position them first and then move the IK nulls.

  8. You can never have too much power, but equally AM runs well on an old machine. It's not the running but the rendering usually. Unless you have a huge scene. In which case, memory, a good processor and graphics card will stand you in good stead.

     

    It seems odd that drivers are stopped after just four years. Maybe we're just moving that fast now.

  9. Coming on nicely. Could maybe use a touch more anticipation for the rush to the bucket. Or it might be funny to have a Snagglepuss style exist stage right....see frame at 34 sec on in this video:

     

     

    Ah Snagglepuss. The king of anticipation.

  10. The original script I got had them get to the sign, then Woot has a big pout and says he doesn't want to go anywhere. It's completely out of character and didn't connect to anything else about him in the movie.

     

    That comes from the original story where Woot doesn't want to go because he's the only one that can get hurt. But your interpretation works too.

     

    I think most people watching that sequence would not get that he has turned his head to the side.

     

    I got the impression that the Castle is in the distance....to the side of the road.

  11. Did you change Woots head in that "tree limb" shot? It looks at a different angle. Unless it's just a different frame. I agree about sticking to convention. If it ain't broke...

     

    It's amazing how shiny hair pulls you out of a story. :D

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