
camzilla
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Everything posted by camzilla
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I am sorry for the late reply it seems I'm moving. I forgot I couldn't place avi's directly on the forum. I have a website but its down so I'll post things this week. I was able to fix the problem with cp weights. I had never used them and that fixed the problem. Thanks
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so here is my smartskinned leg. Not to be crude but his but looks like it has an alien in it. I used smart skin with the leg forward and backward and noticed that there was distortion inbetween. So i moved the leg to the bottom and moved the cps. after trying this in several places this is what i am getting. Is there and easier way to smooth things out or do i have to go from each rotation and make the corrections?
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I am trying to learn toon rendering and this is the style i am looking for. Where did you learn this style and do you know of any tut. that will help me learn this style? Thanks and great model
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Well call me crazy but i have found the smartskin to be much easier so I am using that instead. So, I really like it but it is a little choppy. Does smartskin use point to point because i cannot find anything on the timeline? In an animation i don't have to do something at each frame just where needed and with smartskin i can't seem to do that. thanks
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Thanks for the help... I don't see the offset button
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ok i have that fixed and now i have another small problem. When I add the constraint to the bone it changes the possition of the bone. How do i correct this problem? Thanks
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Thanks problem solved Ok ive run into another problem. When I add the orient like constraint the bones i have set in the possition I like seem to move quite a bit?
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I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help... Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
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Yes but I couldn't get it to look the way I wanted it to with them.
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Any suggestions about how to make dust come up as the car skids around the corners. I have tried using particle systems and I have not been able to figure out how to get the dust to start and stop. Any suggestions?
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I'd love to try that but I'm not sure what it is. Let me know how to do it and I'll give it a try. Thanks
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Thanks for the compliments this has been a fun one. As for the rigging... Well I did this in a simple way that I double will work for other projects. I created a parent bone for the body and all non moving parts on the car. I used children for the trunk and hood. Then I used four different parent bones for the wheels and made pose sliders for the left and right turns. A slider for the body lean and an action for rest. I know I probably lost some respect with the simplicity but for the project I'm working on it is all I need. I will eventually completely finish the car inside and out with a fully functional rig. Thanks again for the comments
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Here is an animation about 75% finished. Needs dust and a few other things tweaked. As always C&C is appreciated. http://www.camzilla.net/animation/carslide.mov
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Actually, at this point the comercial doesn't call (or pay) for any people in it. After I finish the project I will look at using it for something more important and creating characters for it. Thanks for the compliment
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I'll see what I can do with the front to make it come alive.
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Noah, I noticed in your chase scene that you mention the cars and how you rigged them. I am working on a toon car and need to rig it. I love the way the cars are set up in the scene. I can't find any help for that and wonder if you have some tips or maybe a tutorial?Thanks
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Thanks, I really like doing this model I may need to stick to cars.
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Here is the 360 view http://www.camzilla.net/animation/car.mov
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I am glad to say my car is done. That doesn't mean I won't take help so if you have a comment or critique please let me know. Now I'm on to animation with it for a commercial I'm hoping to get.
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Thanks, I have really enjoyed this project. More than human models for sure.
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I'm just about done with the body but I have a question about the headlights. Since they will be transparent what shape should I make the inside crome piece to make it look good?
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