sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

zued

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  1. Hi.. I have a question regarding the obj-exporter.. When exporting 1 or 16 polygons per patch the object looks fine. But choosing 4 or Variable polygons per patch it breaks the object. Have you seen this, or is it only on my computer? Thanks */ note.. this only appears in v10.5 and v11. ?
  2. HI. .. I´m looking for a working link to the .obj -exporter. Help needed.. Thanks
  3. yepp.. I kind of waited for that answer..but I´m lazy so I thought I could use some of the new features in v11.. /zued the swede
  4. .. or even more clearly in this.. (i probably should stop posting.. )
  5. Need some help/feedback doing this parrot..(in beta3 of v11.) How can I get the feathers graduatly be bigger as they run down the body.. Any tips!? ( I thought I could give 11-beta version a production try.) Thanks /zued the swede
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