sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

zued

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  1. Hi.. I have a question regarding the obj-exporter.. When exporting 1 or 16 polygons per patch the object looks fine. But choosing 4 or Variable polygons per patch it breaks the object. Have you seen this, or is it only on my computer? Thanks */ note.. this only appears in v10.5 and v11. ?
  2. Thanks!
  3. ..same here..
  4. HI. .. I´m looking for a working link to the .obj -exporter. Help needed.. Thanks
  5. yepp.. I kind of waited for that answer..but I´m lazy so I thought I could use some of the new features in v11.. /zued the swede
  6. .. or even more clearly in this.. (i probably should stop posting.. )
  7. .. as in this picture.. /zued the swede
  8. Need some help/feedback doing this parrot..(in beta3 of v11.) How can I get the feathers graduatly be bigger as they run down the body.. Any tips!? ( I thought I could give 11-beta version a production try.) Thanks /zued the swede
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