sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ArfGraf

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    ronald

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    Dell, XP, nvidia, 1GB

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  1. Thanks:) I'll give it a whirl!
  2. Greetings, I'm looking for some help with a project that I am working on. I am making a wine bottle, it is hollow and has interior patches. The problem that I am faced with is putting a label on the wine bottle and maintaining the flat appearance of the bottle's label. I know how to use specularity, reflectivity, transparency maps. The problem is that when I apply the decals in the model window is that after applying the color label using a decal I really have no way of precisely applying the follow up transparency, reflectivity, and specular maps to control the appearance of the label on the bottle in the final render. I have tried using guide lines in the modeling window to align the follow up maps, but things get slippery. One of things that I recall from trying this before is taking a portion of the model and flattening that mesh. It seems that I remember taking this flattened mesh and working on the alignment of the maps in Photoshop. Thanks in advance to anyone that can recommend some time of work-flow to accomplish this task:)
  3. This answered my question as I have Illustrator 10 and couldn't see any splines appear in the model window. Thanks in advance.
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