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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Posts posted by Fuchur

  1. Do you think they will cover much more of A:M now?

    I bought the 3d-Worl-Mag several times before, but only when A:M was covered in it (like A:M 8.5 or so had a test where it got 9/10 ratings etc.)

    In the end I stopped buying it, because I had to pay nearly 20 Euros per issue for it here in germany and it didnt cover my favorite...

     

    But if A:M becomes more popular there too, maybe it would be worth a subscription...

     

    *Fuchur*

  2. I like him anyway...

    But what you are properply missing is, that the head dont end where the hair starts.

    It looks a bit like you rotoscoped him from a real-life-image, modelled the face and than just attached the head itself.

     

    So, long talk, short answer:

    I think the nose is too long, the forehead should be a bit longer but in any case at the top more narrow (-> there will be hair on a part of it) and the mouth and the eyes could be a little bit closer... (not much so...)

     

    But as I said: If you want a nice semi-realistic-character to animate something with, I would leave him as he is... and maybe make his nose and the eyebrows(->skin of them) bigger. That will give him more character.

     

    *Fuchur*

  3. Nice modelling... it looks very believeable... but I a agree on the velvet-shader...

    That will make the peach look more like it had a very high density fur on it...

    You can find the velvet-shader at your object-properties at the (I think) diffuse-shader-option.

     

    Tricky: It only works if you set the diffuse-shader to velvet at your rendering-tab too. (->the dialog you get when you try to render... make sure it is set to "advanced")

     

    (-> Dont know why.. if Hash had a reason or I am just doing something wrong... would be nice to know so...)

     

    *Fuchur*

  4. The problem is: Only because a gaming-company which gained much money from that and had much more money to spend on the game and had much more people which all know what they are doing is a bit of a difference compared to what your ressources will look like, right?

     

    If I would be you, and since you are not a programmer, I would have a look at Quest3d.

    It is easy to use, can import *.x-files and can make some amazing things. And if you want to, it can although export to a webformat, or to standalone-formats.

     

    *Fuchur*

  5. *.tga-sequences can be imported by AE and AE can interpret the alpha-channel too...

    If you dont want to let AE do that, you have to rightclick on the importat footage(image-sequence) and click on "interpret footage". No you can choose, if you want to ignore the alpha or you want to use it.

     

    Some versions back A:M didnt write the sprite-particles to the alpha-channel of the tga-file however... dont know if that has changed till now. But if you are not trying to compose something, where you would need the alpha, you can easily ignore the alpha and the sprites will be visible, too.

     

    See you

    *Fuchur*

  6. I think he should pronounce more... he looks like he would read loudless or he would be bored by the thing he says... he should open the mouth a bit more when he is talking... dont know if you worked with poses which already where defined or if you just didnt use the whole %... if so, give him some more % ;)

     

    *Fuchur*

  7. Hm... you may think about using a decal for the wall instead of a patch-image.

    Right now I see no reason why the wall should look like that.

    And you should give the monitor/TV a bit more details...

    I like the look of the game-console. It could use some bevels but it looks even great yet.

     

    The hinge at the flooar cupboard bothers me too. I would try to make two of them and way smaller. It should be places in a way, that the one side finalise with door.

     

    *Fuchur*

  8. yeah there right the gradient you used is far to dark, if your going for a night scene mabe you should have mage the gradient a mid-darkblue color.

     

    and btw the bat goes throught the hat.

     

    great recreation of him.....i never beat that game......

     

    Whatever I can see it quite well, even if the pictures are a bit washed out through the darkness.

    I like the camera-views... seems to be very dynamic.

     

    *Fuchur*

  9. You have to be a bit carefull.

    A:M will open a new window for quite everything you do. For example a new action, model, material, etc.

    If you dont close the windows, there will be many behind eachother. So even if it feels strange because you could think the changes will be lost (they wont) close all the windows (NOT A:M, just the window).

    That will help you to run A:M more stable (sometimes you will run into trouble if too many windows are open) and you will keep the overview of your project better.

     

    I ALWAYS only use 1 window if the possibility is there. If you model and want to animate: close your window.

    If you animated in an action and want to transfer it to a cheoregraphy, close the action-window, etc.

    You can always access everything you did through your PWS.

    I only have one exception of this rule: Smart-Skin-Windows. There it is not really useful to close the modeling-window because you will go back very soon.

     

    *Fuchur*

  10. Hi;

    I don't know about MP3's in HAMR ,but Wav files can hold some compression format, such as Micro Law(uLaw) and ALaw these are basic compression but smaller than PCM (Pulse Code Modulation). You'd have to set them manually. If you have something like Roxio Sound editor or Goldwave, you can change formats within them and I think windows recorder does it too. I'm not 100% sure , but Quicktime now supports Mpeg4 and so should support MP3 and so I am Assuming MP3 could be used in AM but they may be having trouble getting it to work in realtime.

     

    :o Smaller is sometimes better!

     

    Use Audacity.

    It is a freeware sound-editor with many many features and of course it can change the format of the file.

    *Fuchur*

  11. When I import an MP3 file it does show up in the PWS but with the message "MP3 File not fully supported yet"

     

    Is there any form of MP3 that is supported?

     

    I was trying it because I figured I could drastically reduce the size of a HA:MR file if it had MP3 sound instead of WAV.

     

    Yeah, would be great... or even better: What about Midi-Files? Would be even smaller for simple music.

    *Fuchur*

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