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Hash, Inc. - Animation:Master

My Fault

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  1. Wow, so many great ideas. Gonna grab some coffee and give them all a try. I really like the idea of filtering and the Key Groups discussion looks especially promising. Thanks gang!

  2. As a user of another program whose name I shall not speak (LOL) there are certain work flows I have grown used to and am curious if I can do something similar with Hash. One involves the use of groups for keying animation.

     

    As an example, many times I will key in the body and the face separate, so easy peasy, I would just make two groups, one that contains all the body animation controls and one containing all the facial animation controls. This helps to keep a clean time line and makes it easier if say, want to re-time the body animation without effecting lip sync. I've watched Robcat's uber helpful keying tutorials, but so far haven't figured out a way to do this in hash. I thought about using actions, but that seemed less useful as you would then be animating each group separately.

     

    Are there any tricks or work flow ideas hash users use for instances like this? Thanks in advance for any thoughts on this :)

  3. Woooo, I knew I was missing something obvious. Like I mentioned to Rodney, getting used to all the property triangles again and making sure I am checking the right one, which I wasn't, was breaking my feeble old brain.

     

    Thanks Robert and Rodney! Now back to more hashimation :)

  4. Hey, its great to see you again.

     

    I started to repond but got distracted. My apologies.

    My memory may be faulty here...

     

    Make sure your FPS in the Project's Properties are set to your desired FPS as well. (See attached)

     

    Thanks Rodney, sometimes it is easy to get lost in all the little triangles. So project is set to 24fps, very odd. I even tried doing a quick animation and rendering that out of animation master as a sequence, I then brought that image sequence back in to the same file and they do not match up. The skipping does seem to be consistent though, goes right for 4 frame, then skips one. I know I must be missing something obvious, probably just need some more caffeine and it will hit me. :)

     

    Thanks again for the help fellows!

  5. most likely...

     

    make sure the fps of your roto and the fps of your project are the same and that one is not 24 while the other is 30 or any other crazy number.

     

    the roto fps can be set in its properties. that works for targa sequences.

     

    Looking everywhere but have not found a place to set my roto fps. I've tried tga sequences and avi, neither gives me that option. The only option I see for cho fps is in my tools/options default frame rate, is that correct?

     

    Sorry for such rudimentary questions, been years since I have waded in the animation master waters. Have finished a few shots the last few weeks, but this is the first time I have used roto's. Appreciate you taking the time to help Rob, thanks!

  6. I was trying to import a rotoscope of some 2d blocking for a shot (using v13.0t) and noticed that all of the sudden, my lipsync didn't seem to match up. I then added frame numbers on my imported image sequence and noticed that animation master would skip frames, seemingly at random. Any idea why hash just won't bring the sequence in like it should and would skip frames? What am I doing wrong?

     

    thanks for any help

  7. Egads, did those same people email alias and autodesk and pmg and all the other companies that had trouble with nvidia cards and ask them to fix it? Yeesh!

     

    I'm not part of the 70% keeping up subscription yet, but will be again soon. Keep up the great work, TWO is looking veddy nice!

  8. Awesome thread Martin. It is great to see all your thoughts, both positive and negaitve. Hugely inspiring. I know I am looking forward to busting open Animation Master over the Animation Mentor break and mess around a bit.

     

    And oh yeah, huge coup having Robert doing those critiques. The guy is one bad to the bone animation machine. Go Rob!!

  9. I certainly didn't intend to help blow this up in to a big issue but to me it was the one thing that really jarred me out of the scene. My wife and son also had the same reaction but they probably don't count as non animators as they have both watched countless animation lectures including Jason Ryan's (Disney animator) fantastic eye lecture and a talk my other mentor Jason Schleifer (Weta and Dreamworks) gave to us one week on eyes. I will try to locate my "eye" notes and post up a bit in another thread so as not to take anything away from Stephen's incredible work.

     

    I do apologize if I came off too blunt but that is how we were generally trained to be in Animation Mentor. Honest criticism by everyone was highly valued as it made us all the better for it. Doesn't take long to develop a thicker skin and realize that no one was out to rip anyone elses work but wants to see everyone improve and become the best animator that they can each be. I need to remember that this community is not like that and most do not want to hear what is wrong but what is right. My bad and I will try like heck to do that in the future.

     

    And for goodness sake, will someone change Bigboote's diapers, he seems like he is very cranky. :P

  10. Over on CGTalk, there is a very nice short movie called 'Stilt walkers'. I felt the animation was fairly stiff but the rest of it was great. It is curious though how few commented on the stiff animation, perhaps because it was consistent, whereas Briar's eye darting stands out the more I replay it.

     

    My biggest beef about this at CGTalk is that it still hasn't made the front page. This is a very impressive piece that tells a story well and the overall animation is exceedingly well done. I will continue to pester the forum leaders and hope everyone else will as well. Front page worthy!!

  11. Hmmm, don't know a ton about the story but when I first saw this I thought he made a great looking prince but after reading Yves reply I see he is supposed to be a peasant.

     

    So what is his backstory? His personality? Is he incredibly poor? Questions like these, and more indepth ones, will go a long way in establishing his look. After seeing your work it is obvious that you can texture up one side and down the other so I am sure whatever you end up with will look fantastico!

  12. One particular aspect I really appreciate about this piece of animation is that it is not animated in the mannerism style that I way too often see in animated features these days. Instead of focussing on trying to blindly apply all the 12 infamous rules of animation, Stephen focused on telling the story.

     

    Totally disagree with Yves here, but I find I usually disagree with him. Not to get off topic but people tried this same excuse at Animation Mentor and were rightly shot down in most cases. The rules weren't created haphazardly but are time tested by people who have centuries of experience when you add it all together. As good as this shot was there are things that can be improved. Personally I believe that Stephen is one of those individuals that works at a level high enough where he can tell the story and nail the animation in all parts. He didn't get this good by using the old "it's my style" excuse.

     

    When do we get to see more?

  13. Yeah that close up of the eye dart was the only thing that I think needs some slight massaging, outside of that it is a beautiful piece of work. As quickly as eyes can move when you are that close up it is still a good idea to add a frame or two of cushion. So slight overshoot then settle back.

     

    I love watching this. You have always been one of my favorite A:M animators and this looks sooo amazing and makes me want to see more.... more...more...MORE!!!! :D

  14. So is there a main style guide for the movie? Is the movie going more photoreal, stylish, somewhere inbetween? The characters are obviously more stylized but that doesn't mean the texturing will go that route as well.

     

    Looking forward to seeing what direction you go. The model is just beautiful BTW!!

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