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genocell

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Posts posted by genocell

  1. Ok thanks to both of you.

     

    I'm currently using the built in graphic adapter on the mother board so any other good cards are enough. It's only two years old.

     

    The reason I'm looking for professional level cards is that I have other softwares that I'm using that needs it.

     

    Yes I'm also looking for any good deals out there too.

     

    On a side note I've read in here that A:M is working on a gpu rendering feature, it was a 2011 thread I think. Any new news or progress? Just curious. Is it safe to think that the next A:M, v18 will have such a feature?

     

    Thanks.

  2. It will take obj's... and with the new success we have had with our improved obj exporter makes me want to gamble on this...

     

     

    The specs are at the bottom of THIS page: https://www.videocopilot.net/products/element/

     

     

    They have a pretty comprehensive list of which GPU cards work great, well, okay and bad:

    https://www.videocopilot.net/assets/public/misc/GPUs.pdf

     

     

    That's great. Nice to see that it makes great use of the A:M exporter.

     

    Anyway sorry for being a bit off topic, but I've read a thread in here about someone using A:M to model and animate and then render it in another mainstream 3d software, I think it was XSI or something. I think it was for some ad where there's a sue of cloth simulation. Could you or anyone please else point me to that thread because I need to know more about the topic.

     

    Thank you and I would appreciate any reply.

  3. Welcome back! Good looking drawings.

     

    I would suggest pursuing more dynamic or storytelling poses in addition to the ones that "layout" the character.

     

    I'd also suggest expanding to demonstrate more styles beyond the "anime" and also more kinds of objects. Props, cars, machines, animals, interiors, landscapes...

     

    All I know about the animation design biz is that it's hard because studios typically don't need many people to fill their needs and there are gobs of people banging on their door.

     

    Do you also do storyboarding? It's not any easier but it would be a logical extension of your talents since you can draw.

     

    Nancy Beiman's "Prepare to Board" is a good survey of the animation design task, including storyboarding.

     

    My suggestion would be to find someone who is making a low-budget short or film who needs what you do and do it for them even if they can't pay you. That would be a real, practical experience (better than school) that would show you can fulfill someone else's vision, which is what paid jobs are really all about.

     

    I agree I don't have those kind of things that you mention in the stuff that I show. But I do have them, but not at the level of what I can say 'finished' and 'finalized' so now I have a reason I have to speed up the process of completing them.

     

    Yes I have done some storyboarding too but stopped short of completing them. And thank you for the link that you have given me. Thank you for your valuable advice and pointers.

  4. Hi everyone,

     

    It has been a long time since I posted in here and I haven't been doing any 3d art lately, even though my Animation Master subscription is still half year away from expiration date.

     

    It's been a long and hard year for me since I've quit Art School because I don't have enough money to pay the fees. But lately I've been teaching myself some 2d design/concept in my freetime. To go straight to the point of my post, I would like to know you guys' feedbacks and crits of my work, please.

     

    Okay here are some of my work. Some of them are only WIPs. If any of you guys are involved in the Digital Entertainment Industry feel free to give me pointers/crits and/or rip them apart. Everyone else can also give me your feedback. I appreciate any comments.

     

    AoiColorSpeedPaint.jpg

     

    ChaneLaforet.jpg

     

    ElfenWarrior.jpg

     

    WC_Side_053.jpg

     

    ChiakiA_055.jpg

     

    RobotsIdeation.jpg

     

    Robot01_FrontPers002.jpg

     

    ArmyRobot03_Pers001.jpg

     

    JezSword.jpg

     

    WheelhammerbladeGladiator.jpg

     

    I also have a few questions. Is my skill level good enough for me to get a job? This is because I am desperate to get a job especially in concept design right now. Thanks.

     

    If anyone cares my online gallery (with higher res images) is here.

  5. Rodney,

     

    Good to hear you and your family are okay. I couldn't post in here earlier because of Internet connection but as soon as I heard of the devastating news on Friday evening my heart skipped a beat thinking about about you and your family and the people of Japan because I love Japan and their culture.

     

    I've watched the videos of the devastation during and after and I couldn't help but think how there are people in there with families who lost their lives and loved ones. It's so sad and depressing to watch. The Japanese people really don't deserve this. My thoughts go out to all of those in Japan affected by this tragedy. To those who survive in this time of loss I hope they stay strong to face any uncertainties. Stay safe and I hope you and your family all the best.

  6. Reza,

     

    It's generally a very good idea to start a new topic with each major change of subject or problem.

    That keeps confusion to a minimum as people are sure to mistake an earlier problem (that has been resolved) with a current one.

     

    Either way someone will eventually get to the root of the problem but separating the issues will resolve it more quickly.

     

    For my part it's been good to see your modeling again even though the situation isn't optimal.

     

    Okay. I'll keep that in mind. Thanks.

  7. this happens even if you start a project from scratch in v15? You just lathe a vase, plop it in a chor, and it renders purple?

     

     

     

    I've never seen anything like that from an A:M render from anyone. I'm going to guess there's something about the project that is doing it.

     

     

    If you can make a Test PRJ that does it post it.

     

     

    What version did you start this project in? The very start.

     

    V13. The problem started when I upgraded to v15. I don't normally use save under projects until recently. It doesn't happen when I do a project/cho from scratch. But when I use any project with the same models it will sometimes render weird.

     

    If the problem render starts in a cho and it starts to render weird no matter what model I use and settings and camera I use in that cho the same problem render happens.

     

    Just now I rendered the same frame using netrender but when I turned SSS on it rendered okay.

     

    Also there are wierd black lines when I turned on AO and SSS like in the picture. The lines don't stay at the same exact place and with the same shape but appears at random near the same approximate place each time and at varying sizes.

  8. Here's one:

     

    RenderError.jpg

     

    Only objects in the cho. It's random and it's hard to pin it down exactly. If I turned off other models when this happens and load a simple model it wil render the same wierd color. If it happens no matter what settings I use in the cho the same thing happens and I had to close A:M, reload the project and do a marquee render to test if it's okay.

     

    Also when I use the same project on netrender it will definitely render in wierd color most of the time.

  9. The error that kicked me out seem to went away for some reason...

     

    But now another problem came up. It seems that the thing that I mentioned about AM rendering the frame in in weird colors is true and it appears at random. Only one out of 5 tries turned out okay. I had to make a test render beforehand. And if I use netrender each and every frame will come out like this, regardless of the settings, even with no shadows no AO:

     

    0001.jpg

     

    I tried it with both v15 and v16 too, doesn't matter if I saved or reload the project and files in it's respective version. And this time I'm sure it's not my fault.

  10. Now the aim at constraint for a camera in the choreography doesn't work. It does nothing when I applied the constraint.

     

    Tested with a fresh choreography and it doesn't work too.

     

    Any type of model or nulls doesn't work. Reloaded, resaved all available files and restarted the program and it doesn't work.

     

    Anyone has similar problems?

  11. Look through every pose folder under the model in the folder. Find any channels that exist for the Model Bone and delete them.

    We had some similar problems with models in Scarecrow of Oz with models rigged in earlier versions of A:M. It turns out there were a few poses in which the model bone was hidden. When we removed those channels, everything worked properly again.

     

    Ya found it and it's fine now. Thanks!

  12. Errrr....

     

    My TSM rigged model in MOST of my cho files aren't working in v15 and v16. They all work in v14 but a small percentage only works in v15 and v16.

     

    I selected my TSM2 rigged model in a cho and the control bones and the pose sliders aren't showing...

     

    Weird....

     

    All of the mode buttons and mode related functions of the except for the choreography mode button doesn't work when I select the model. Even selecting any bones in the PWS tree of the model it's not showing.

     

    Resaved the cho file and the TSM2 rigged model in v16 and it didn't work...

     

    Anyone experienced this before?

  13. An update. Tried the last time and solved the phantom model problems.

     

    They're stuff between the

    tag in the model file.

     

    These are that contains multiple duplicate cache lines. So when the models loads it puts in a choreography tree.

     

    Everything does that in V16? Everything? I've never had anything like that.

     

    Post an example PRJ that does that so we can see what's wrong.

     

    I rechecked it again and it was my mistake if selecting the cho. Easy to make a mistake since there are may versions of chos and models. It's like half past 1 am here and hadn't have enough sleep.

     

    Resaved them all with a with a "v16". So no proeblems anymore, for now.

     

    Thank you for the help.

  14. What did you delete in the cho file?

     

    In A:M I just selected all the phantom folders and things that looked weird and hit delete and resaved under a new name.

     

     

     

    Never save new versions onto old filenames. Save all your old files so if something really odd happens it's easy to go back to when everything worked and compare and see what changed.

     

    Thank you for helping me out and thanks to everyone else too.

     

    I've opened the file in a script editor and there are alot of nested emptydrivers that are too confusing. I guess I just have to start over and copy paste all the keyframes of the models in the cho files since it would take less time I reckon than rummaging through codes. At least I've removed the modelshortcut parameters in the models. Nasty bug...

     

    About the v16. Anyone has any problems with weird athefacts when rendering? I had the same problem with v15 but it went away after I saved it in another copy and reloaded the project. But in v16 it didn't work. The models were all glowing in purplish green and stuff with random thick black lines. But when I reloaded the v15 version of the models they

    render fine.

     

    Anyone experience this?

  15. So what do I have to do to see what's the problem with the model?

     

    I'd open the model up in a text editor and first I'd look for something that looks like the problem

     

    When i opened your chor the model folders had just a "drivers" folder and two constraints in them. I'd look for model tags that have that in them.

     

    What did you delete in the cho file?

     

    I've deleted a bunch of Modelshortcut tag pointing to the shoe in two of the models that I had found to be the culprit.

     

    Then I loaded it into the cho file that you fixed. But this time (after I deleted shortcuts in two models like I said above) it loads withthout the shoes' name, and it can be deleted without kicking me out. So it's a little bit of progress. Before I deleted the shortcuts it would load dozens of phantom models with the name, and it A:M would kick me out if I try to delete it.

     

    About the SSS rendering the test scene using the A:M 15 it didn't give me problems, period and it passed a few passes. But I haven't try rendering it over a thousand pixels in WxH yet and higer number of passes yet.

     

    SSS is slower than in v14, but other render options are noticeably faster.

  16. I've got good news and a little bit of bad news.

     

    I've managed to borrow some money from my brother and sister to buy an A:M subscription.

     

    Now for the bad news.

     

    I've opened the file that you fixed and I've opened the models one by one and found the culprits. Two of them.

     

    So what do I have to do to see what's the problem with the model?

     

    I've removed the file from the cho and the problem of them duplicating didn't go away and the file is now over 1 mb.

  17. I just noticed the thing about the duplicate phantom models.

     

    If you just make a brand new blank PRJ, import that one model, drop it in a chor... and that creates a whole bunch of phantom models?

     

    Yes.

     

    Time to get out a text editor and find something weird. If you want to send it to me I'll look at it.

     

     

     

    It's the cho with the platform shoe used. If I somehow use the shoe for the prop in a chor that was derived from an earlier .cho it duplicates itself many times with it's model's name in the same choreoraphy level.

     

    cho with mutiple chor shoe duplicates 008.cho

     

    cho with nameless phantom models TestSword_009.cho

     

    The file has gotten bigger since I didn't remove the 'cache' instances the last time but it really didn't do anything other than getting the file size smaller. It will just be reduplicating itself again when I save the cho.

     

    If I didn't use the platform shoe and use the boots instead there will be only 'phantom models' with no name. I tried removing the multiple "cache" instances of the shoe in a script editor but nothing happened. In the cho with the nameless phantom models I see multiple empty drivers but they are nested and it goes on with overlapping nests it gets confusing.

     

    If the problem takes too muh time I'll have to setup them all over again. Takes time but I guess I have no option.

  18. Have you tried getting someone else to render it, say with a newer version like V15 or 16 and someone with more computer resources?

     

    I've thought about this before so I guess I have to try this since I've run out of options. The problem is if I want to change something that has been saved in V16 I can't. Giving away my models that I've worked so hard is a great deal to me, but I know some people well enough in here that I can trust to give my models away. It's only that this is going to take a lot of their time and resources and I don't have enough money to offer in return. But the main problem is when I want to change stuff. Getting back and forth is a big problem and that takes a lot of time.

     

    Also I live in a different timezone and don't have acces to the Internet all the time.

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