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Posts posted by Elm
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Hey guys!
You're all right.
Door Sequence:
Rough animation, then muscle poses to clean out penetrations. We didn't really care about the hair penetrating something or such. As you pointed out: Everything goes quick and the eye doesn't notice that quick.
I always bare in mind to not loose myself in something that's not too important and keep my eye on the story and the things that the eye usually catches.
And: Yes, commercials are always over too quick.
Greetz,
Elm.
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Plus, due to the web and youtube the new generation of viewers want shorter content. Short attention spans are the rule of the day. In a year or two you could produce 1 long animation... or... 50 short ones. Going to reach a broader audience with 50.
So true.
But even without thinking about reaching a broader audience - to me, it's mostly about not loosing myself in a project that's too big
Greetz,
Elm.
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The whole clip is very nicely done, in particular, the lush, soft bunny-fur. Any tips on working a character completely covering hair? How dense is the hair set? Any special grooming tricks?
Very, very sharp work.
The only tip from my side would be to first focus on the desired look (without thinking technically). Then to think about "which / how many / how designed" passes you need to have, baring in mind your idea of compositing and post production possibilities and such (i.e. blurring individual passes differently, etc...).
Thanks,
Elm.
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to import into aftereffects?
No...
Every pass is an independent 'autarc' A:M project itself: For every pass we need, we create specific models (i.e.: "candle-white.mdl" or "candle-flat.mdl" etc...)
As well as specific choreographies (one with flat shaded models, one just for the ambience occlusion, etc...)
It's pretty much work to create and handle all these different pass-choreographies (...not always as easy as with those candles... ) , but it's worth it, and it's pretty safe, because you know what the result will look like.
The rendered images of each pass are simple tga-sequences with or without alpha channel.
Great work, hope you will be able to do some feature or tv-length work in that style once!Well, I think that commercials have pretty cool timeframes. I think I would go nuts spending months and years telling just one story (which may even turn out whack in the end and I was blinded by work, not seeing it).
Greetz,
Elm.
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...
I search for and found the topic I was thinking of here.
That's exactly the thread I had in mind!
Yeah, indeed - as I came up with the idea of an advent wreath on the table, I immediately was thinking of aaver's candle !
Greetz,
Elm.
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...
I am curious about those candles... they look like they were inspired by Anders tests posted here in the forum long... long... ago.
Hey!
Yea, indeed it was inspired by those candles (think I remember that thread, too...).
Funny is that, if I remember right, that thread was about subsurface scattering, right?
Well, our candles had no sss at all, the only passes that were rendered out for the candles were these:
I made the candles look ssscattered in After effects by composing these passes pretty experimentally...
Greetz,
Elm.
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Inspirational work! Great Website! Translation: Geiz ist geil= ?
Maybe "Save and rave" or "Greed is great" or "Thrifty is nifty" or "Smooch the scrooge"
Something like that.
Greetz,
Elm.
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Wow. How did you animate the scroll unrolling?
It's been done with a muscle pose. It unfolds just as it would in real life (the pose contained keyframes every tenth percent).
Thanks for your compliments.
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Schönes ding!
Die Animation find ich nicht sooo prickelnd.
Die Katze an sich ist sehr schön!
Greetz,
Elm.
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Hi Folks!
After some time off, and some projects that we've done with other software packages, we finally did a project with A:M again. It's the return of the christmas rabbit!
Here's a quicktime link: Christmas Rabbit 640 x 480 (ca.18 MB)
A:M was used for all the characters, as well as the table, chairs, candles and the advent wreath.
Greetings,
Elm and the whole Department!
P.S.: We just updated our website. Have a look in "Our Work" to watch our recent projects:
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So - do I get you right:
U rendered with ambience occlusion, global color? What was the color? And what were your AO settings?
And: You covered "everything" in the scene with that envitronment Map? What about its opacity?
Did you do any compositing, or was it rendered in one beauty-pass?
And: Just a little bit of constructive critique:
You could have done a reflection map for nicer ground reflections.
Once again - outstanding work, brrrrrrilliant!
Thanks in advance for answering my questions,
greetings,
Elm.
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Fantastic, just fantastic!
Is that HDRI lighting or global color or what?!
Could you tell us how the lighting and rendering was done?
PLEEAAASSEEE!!!!!!!
Greetings,
Elm.
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Great animation!
Are you guys using the A:M composite feature for rendering now or are you still using the same technique you used in the "I'M Walking" short?
No, we still use our old method. But in this case, there weren't that many passes to render.
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That is amazing! Are the buildings in the background full sized or are they a small mockup? Anywho, this animation may even top an earlier movie made in A:M from 2004, "I'm Walkin" by Soulcage.
Hi!
Thanks again! The background is simply a photograph of the skyline of Bremen, our home base.
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all very very very cool stuff. thanks for sharing this.
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To see it you'll have to select 'Deutsch' instead of 'English', then select 'OUR WORK' and
in the upper left corner click on 'REGAL UNTEN'. It's the first film on the left.
Yes, that's right, we're working on the english part of our hp.... Anyway it's the one featuring 'Sissi' and 'Franzl', the famous austrian royal couple of the beginning of the 20th (?) century.
Thanks for your comments!
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Hi
Just finished a new little commercial. Find it in the extended work section on our hp. ("Our Work" --> then "more" - first one on the left - "Saturn Sissi")
http://www.soulcage-department.de
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Great, well done!
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Can such a material be applied to an object which already has colour maps ?
Don't really know, but i think so.
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The lighter edges in the ambience pass is achieved by applying a gradient material to the models, similar to the plush darktree material.
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We don't render out any pass with motion blur. For at least two reasons:
1. The only acceptable moblur result in A:M can be achieved with multipass adjustments ( minimum 16 passes ). This would take too long, considering the many passes we render out.
2. We like to have control of the moblur amount during post production. There's lots of tweaking needed to get the right results.
That's why we use Reelsmart motionblur in After Effects during Composing.
Thanks, Elm.
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This IS insane!
Soulcage Department Christmas Rabbit 2008
in Work In Progress / Sweatbox
Posted
Exactly.