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Hash, Inc. - Animation:Master

Elm

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Posts posted by Elm

  1. Guys -

     

    Currently again dancing around with exporting stuff et cetera.

    The baking surface thang is REALLY cool... B U T :

    We're living in HD times, and the baked image maps are way too small for serious use.... Is there a way to increase the baked-map - resolution?

    PLEASE!!!

     

    Thanks in advance!

    Elm.

  2. Nancy, Fuchur -

     

    thanks again for pointing me to that; I've seen that menu option lots of times, but never really tried that material out... I have to though..

     

    THANKS A LOT!

    Again - good work, fun to watch.

  3. For Prince: I used BitmapPlus material with an image of a patch of chinese silk brocade that I made seamless...

     

    Thanks so much for explaining, Nancy!

    Yes, I was referring to "Prince". And I was talking about his suit. I had the expression, that you also used a reflection map on his suit, as it seems to have some kind of "glitter"...

    BTW. "Bitmap Plus"?! - have I missed something? What is it?

     

    Greetz,

    Elm.

  4. Very fun to watch!

    Very well done guys!

    *Fuchur*

     

    Nothing more to say!

    Fantastic!

     

    BTW: @ Nancy: you did the one with the clouds, right? Could you please tell us how you created the material of the protagonist's suit?

  5. ...

    I am really impressed with what AM was able to do. Most people think those are real LED's falling in the video. Nope thats all AM.

     

     

    How did you do that?

  6. Kind of.

     

    They do some kind of "sponsering" for productions in the field of animated movies and tv series.

    Over here in Europe, you'll hardly find ANY movie (or series) production, that has NOT been sponsored by some public aid-money (right word? - dunno..) especially animated Movies.

    So, if these 'public sponsors' drop out, there'll be less animated movie productions.

    To cut it short.

     

    I'm no expert in all that, but I know it IS important.

  7. Hi Freaks!

     

    First: If this thread is inappropriate for this forum, please admins, just take it off.

     

    I got this email from the European Association of Animation Film; in short terms, the content goes like this:

     

    The European Commission under President Barroso's presidency is considering ending the MEDIA Programme! This decision could have disastrous consequences on the European audiovisual sector, which benefits from numerous funds and actions led by this programme. Many associations have already taken action.

     

    On behalf of the European animation industry, CARTOON and the Annecy festival / MIFA have launched a petition to stop the proposed abolition or reduction:

     

    http://www.cartoon-media.eu/

     

    We need signatures from all audiovisual professionals, including producers, directors and studios.

     

    Please sign the petition as soon as possible: we must act fast since the Commission will make its decision mid-March.

     

    We would be grateful if you could forward this petition to all members of your company as well as to your contacts involved in the audiovisual industry.

     

    We need your support! Thank you for your help.

    >>>

     

    So, maybe some of you would also sign this petition.

    Greetz,

    Elm.

  8. Whatever.

     

    I think that, whenever exchanging models etc. with other software pakages, I think that in most cases you'll have to rework surfaces and materials, or at lest tweak the imported results. This isn't hard and in octane, it's even fun. What counts (imo) is correctly exchanged decal coordinates.

  9. What you mean with "baked materials"?

     

    Most material parameters (color, transparency, ambience, reflectivity...) can be converted into a bitmap with the same appearance on a model with the "Bake Surface" command.

     

    this is new to me - how can I do this?

  10. Well, Octane doesn't accept any MDD files yet (BUT it loads A:M's OBJs really well (including decals)).

     

     

    How does Octanes accept A:M's materials? Do they need to be baked first, or reworked in Octane using Octane's proprietary materials...?

     

     

    What you mean with "baked materials"?

    Well, I have reworked the materials in Octane. (The model's groups are preserved!!)

  11. Wow Elm--- cool tests! Would love to see Alan Wood in motion. SO- Octane Render ($135- currently still in beta) accepts animation:Master's exported MDD and OBJ files?

     

    This could be a catalyst to bring back many former A:M users who loved the modeling tools but left for other reasons. I'd like to try the demo of Octane Render but apparently my graphics card is not CUDA compliant.

     

    Would love it if you could keep us up on your findings.

     

    Was the 'Shlitten' modeled in A:M?

     

    Yes, the "Shlitten" was modeled in A:M. If you haven't yet, you can see it in action here:

    "Shlitten on Vimeo"

     

    Well, Octane doesn't accept any MDD files yet (BUT it loads A:M's OBJs really well (including decals)). Basically, Octane deals with OBJ sequences. It's still a bit uncomfortable, but maybe the next version(s) of it even support MDD import? This would be great.

    Plus: Otane doesn't have a timeline or something like that yet. to get a camera (or even a whole choreography) over to octane is still pretty impossible (only with workarounds).... Let's hope for future development!

  12. The whole MDD and OBJ export thing is really very very interesting.

    Here are some of our recent tests - exported to octane render and Modo.

     

    BTW - The Power sledge had its textures when it came over in to octane - as the ball still had its groups.

    Also, Alan Wood still had his textures correctly when we imported him as an OBJ into Modo.

     

    I see G R E A T potential in this export thing (obj and MDD)

     

    All the best,

    Elm.

    Ball.mov

    Schlitten_Turntable.MOV

    alan_wood.jpg

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