sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Damon

*A:M User*
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Profile Information

  • Name
    Damon Willis
  • Location
    Virginia, USA

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Windows XP Home, SP2P4 3.2 GHz, 1GB RamGeForce FX 5200
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar

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  1. Damon

    hooks

    When I have trouble creating a hook, I first create a regular connection where I want the hook to be placed. I create the new CP on the target spline with the “y” key. The idea is not to deform this spline too much. This will temporarily break the target patch since it now has five points. Connect the dead-end spline to this new CP. Select the new CP. Hit the tab key until the green “handle” shows along the target spline. Hit delete. This should delete the CP on the target patch, but leave the CP on the end of the dead-end spline. That CP is now very close to the target spline. Now without moving the CP, I create a hook, using the right mouse button or the “~” key. It is slower but this almost always works for me.
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