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Hash, Inc. - Animation:Master

Tunesy

*A:M User*
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Posts posted by Tunesy

  1. At least one of the tuts in AoAM includes use of ease. I'm not sure that it would be necessary to have an entire tut devoted to ease. It's pretty straightforward, unless there's something about it I'm not aware of. Been a while since I did those tuts. I'll check and see which one it is.

     

    edit: The 'path ease' tut should show you. I don't have the book in front of me, but the files in the downloadable Hash video of it are named 'pathease.*' Probably similarly named in the book.

  2. Thanks for the links, saga. That 'Voice Changer' at http://www.audio4fun.com/ looks appealing to me. I have a little freeware version of a 'text to audio' app but it sounds very robotic and even if one used a better app with better voices it seems like it would be hard to put any nuance and inflection into what you generated with it. i.e. emphasis on words, pitch, etc. On the other hand if you can do all that with your own voice and use the comp to make it sound like a different voice, well, that appeals to me as an easier solution. I don't know how good the implementation is, but for 99 bucks it might be worth a shot. Gonna try the free demo for now... I wish you guys would stop makin' me spend money on new apps ;)

  3. There are several reasons not to combine full blown music software with animation software. They're both resourse hungry. Running both within the same app could invite unnecessary complications. There's also a lot of good music software out there already...no point in reinventing the wheel, probably a lesser wheel at that. Plus any music pipeline, from freeware to pro, will allow you to spit out a wave file. Generate your wave files with whatever suits your fancy and stick it into AM when you're done ;)

  4. I've tried all the 'major apps' and they all seem to have a much steeper learning curve than AM. Frankily, I don't see a reason to use them unless you're married to a poly pipeline. Here's a quote from a pro Maya user who uses AM when he's not chained to Maya. (ok, the 'chained' part is my embellishment) ;) I don't remember where I snipped it from:

     

    "Ultimately, different programs work differently, and it always takes time to get efficient in a new program. For most A:M users, Maya would appear exceptionally hard to use, clumsy and confusing at the first attempt. A:M is a magical program which is well worth learning. A:M is a purer and more fully integrated design then hybrid animation programs like Maya. As with all programs tied to a solid design philosophy, you either embrace A:M and its philosophies and have a ball, or you fight the A:M design philosophies and have a miserable time."

     

    PS -- By the way. I'm impressed. It would take me ten years to do "a 15-second hand drawn piece". You're starting out with a skill set I'll never have :P

  5. ...4 or 5 years ago I made the silliest impulse purchase of my life. It was a 7 CD set that contained every issue of MAD magazine back to 1955, or whenever the first issue came out. I recently checked to see if the CD set had been updated, but it doesn't seem to be available any more. I'm using pics from a 1968 issue now as rotos for a Richard Nixon model in AM. Never thought I'd actually have a 'practical' use for MAD magazine :rolleyes:

  6. It's been tried by many people successfully elsewhere. It's been tried unsuccessfully by even more people. It just hasn't been done successfully with AM yet. Somebody'll do it one day. As Mary Kay of Mary Kay Cosmetics once said, "If you think you can, you can. If you think you can't, you're right." Somebody will come along who wants to do it, thinks he can do it, and will do it ;)

  7. I'm glad to see AM being sold at renderosity.com. So far nobody has posted a review. Let's get a few up there. Remember, that crowd deals mainly with canned content. Most of them don't even do basic modeling much less animating. The link is:

     

    http://www.renderosity.com/adclk.ez?ad_no=6497&X=1401

     

    I'll post one later. Kinda pressed for time today.

     

    ...hmm. I see "no reviews found for this product", but I don't see link to post one. Gotta be there somewhere :)

     

    I emailed Renderosity to ask if they could please add a clicky so we can post reviews. Course, being farsided, astygmatic & cross-eyed I might just be missing it ;)

  8. One way could be to use a 'cylinder' and a 'plane'. For quick and dirty you could just scale/move each as needed to simulate a mat being rolled up, the cylinder being scaled along two axes and moved along one, the plane being scaled and moved both along only one axis. If your scene permits a view of the plane being rolled into the cylinder from underneath (i.e. plane and cylinder both starting out at rest on the floor) and the camera positioned at an angle such that the cylinder is closer to the camera than the plane then you wouldn't have to be concerned about the 'joint' between the plane and the cylinder. For a bit more realism you could toss in rotation to the cylinder and thickness to the plane (making it a rectangular box). This would be easy to do, although awkward to describe verbally. I think this method would get a bit more involved if you toss in decals, though.

  9. The two points Martin made that struck me the most were 'make 3d animation easier to raise the user retention rate' and his emphasis on 'libraries'. Of course, the second is a part of the first. I'm glad to hear that. To me the concept of libraries ultimately has a strong tie-in to canned content, a phrase that so many dislike. Making ones own content is more fun, but if 3d isn't a hobbyists life blood then the time needed to produce 5 minutes of passable animation might be dismissed as better spent getting an advanced degree :) Another 3d app that has focused on libraries in the form of canned content for quite some time has a user base whose members are referred to by the product name with the suffix "-holics" appended to it...and that app isn't remotely as powerful as AM. It would tickle me to read, say, five years from now, references to casual (not pro) AM users as "Hashaholics", err, you know what I mean. :)

  10. "I still prefer creating songs from scratch"

     

    Me, too :). My only purpose was to show that a beginner with no knowledge of music could generate the previous examples and use them with no copyright issues. I don't use BiaB that way, but it's nice to know that it's an option. My most common routine with it is for accompaniment. I'll enter a progression and melody of my own and have the app generate the five band parts. Then I mute the part I feel like playing. On other forums a common refrain is that people "use it for ideas".

  11. Here are a couple MIDI examples generated with Biab. I left them in that format for the small file size. Note that sound quality will be limited to your systems MIDI capabilities. I think windows media player will play them unassisted, but some intruments will sound pretty bad.

     

    These were not customized at all. I invested 5 or 6 mouse clicks total to create each. Biab has pretty good AI. The second tune is just to show that Biab can do mood music...well, ok, dentist music :) The melody it generated isn't bad, though. I imagine there would be a lot of times when you wouldn't want your music to be too dominant in a film. I allowed the software to generate a solo right on top of the melody in the 2nd chorus in both cases, which isn't really good practice, but ok for this purpose.

    Zipped_Biab_Samples.zip

  12. Oh. Ok. In the pws under choreographies click on shortcut to your model. Bring up properties. Toward the bottom of the properties window you'll see a list of "user properties" with your poses listed. Clicking it there should do what you want, I think.

  13. "Tunesy - I like the look of band in a box, but it looks like you need to know what the different notes look like and meen. Mabey im wrong ?"

     

    No. No need to read any musical notation at all. Those tools are there for people who want them, though. You know how people in 3d joke about a "make dragon" button? Well, BiaB really does have a 'make music' button :) Just pick some settings from lists, check boxes, etc (no need to think. Just pick something) and click "play". With experimentation you'll generate some nice sounding stuff even if just by accident. You could actually learn a lot about music just by playing around with BiaB if you wanted to. I don't think most people buy it for that purpose, though. It comes with a good tutorial disc as well as a pretty good manual. I've been playing instruments and reading music for 35 years, but it would be my favorite 'fun' music app even if I hadn't. A google search will yield reviews from some people with no music experience or training if you'd like to see some opinions from that perspective.

  14. There are two types of poses: "percentage" and "on/off". Assuming you've made an "On/Off" pose, in a choreography window that has your model in it choose View/Pose Sliders (Alt+4). Then in the pose slider window toggle setting to "on" if need be. Sometimes pose sliders do a little disappearing act on my system. Most of the time they seem to display fine, though.

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