sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Williamb

*A:M User*
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    I am totally addicted to 3D modeling. Since I have no artistic skill or training it gets frustrating at times. Anyway I want to make a realistic human. So far not even close. I was surfing the net one day and found the hash site the next thing I knew I was hooked.<br><br>The rest of the time I spend taking care of my farm and the chickens, goats and rabbits.<br><br>I used to have work as a physician but got laid up with an aggrevating health problem and had to quit.
  • Hardware Platform
    Windows
  • System Description
    P4 2.4, 1G ram Winxp home, Nvidia dual monitor card

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    Near New Orleans Louisiana

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  1. Pardon my ignorance but dont you use just a grayscale image to make a transparency decal? Why do you need an alpha channel with its inherent problems?
  2. Couldn't you make a transparency decal in lieu of a glass material? Just cover the transparent areas with tranparency and leave the frame untransparent.
  3. It rendered to file the same way and it did it also in ver 11.1. Making a copy of the model and pasting into a new model seemed to resolve the problem but then all the poses are lost.
  4. This model intermittently has good cookie cutter eyelashes just not on every render. Usually if I go to the decal section and change the decal to color and then back to cookie cutter it seems to work again. I'm using 12i. Any suggestions? Thanks
  5. Its great to have software for someone that can't draw a straight line (like me) that allows you to express yourself. Thanks for all the great suggestions.
  6. Thanks Mike, I was definitely going for realistic, but I don't have a clue about decaling this model. I used the David Nagel skin technique and brushes but did a poor job. The tint of the face and body look different because they were modeled and textured at a different time. Is it possible to flatten both the head and body at the same time and come up with a good high res decal?
  7. Any suggestions especially as regards to decaling and lighting appreciated
  8. I've been bending these splines forever. It started out as a project to learn AM. The modeling is essentially finished unless someone notices a glaring flaw. The head and body were modeled and decaled separtely. I wonder if the proportions and the decaling aren't matched? I'm not finished texturing and the hair is still preliminary.
  9. Thanks Jim Lighting really does make a diifference.
  10. Also I didn't render this with multipass. I noticed the hair looked alot better with 5 passes.
  11. Thanks I know what you are saying is true. I haven't learned lighting yet. Usiually my model looks best in the modeling window for this reason.
  12. Heres another attempt. I still don't have the hang of decaling but have learned a lot more about Photoshop. Any specific suggestions about mapping or the modeling appreciated.
  13. This is a female? character Ive been working on forever. I think the modeling is finished but I'm stuck on the decaling and hair. Any suggestions appreciated. I have been using the Nagel brushes with Photoshop. I really don't have a clue about the normal, diffuse and specular maps.
  14. I probably have a hundred copies of this model. When I go back and look at the earlier versions they look just as good as the latest. I can't quite get the look I want. I suppose some accurate rotoscopes would really help
  15. Which side looks best to everyone? This is what happens when I use mirror mode for too long. Eventually I have to turn it off for some reason and forget to turn it back on. Here comes copy flip attach again.
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