sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

TheWoz

*A:M User*
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    Geeky-<br /> 3D Animation, web design, Flash (design and programming), Java programming, hanging out with Linux (since we've met, we've been getting to be very close friends)<br /><br />Non-Geeky-<br /> Running cross country, running track and field, watching football (and wishing I was big enough to play), cinema, chinese food, and of course- the ladies...
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    AMD Athlon XP 1.8, ATI Radeon 9800 Pro 128, 256 DDR 400,

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    Matthew Wozniak
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    Dade City, Fl

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  1. Yah, I wanted to swing the entire foot around the toe. I had never seen that type of setup before b/c it works so well in animation. I had actually ended up doing something similar to what you suggested- but then I decided to just install the entire squetch rig. It runs faster on a mac then the TSM2 rig becuase it has less bones. Thanks
  2. Hey all, is there any way that I can modify a TSM2 rig's feet to behave more like the way the squetchy rig's feet do? I want the toes to be the center of gravity and for the toes to rotate independently from the foot control bone. Thanks, matthew wozniak
  3. Wow, that was great (I'm very late in looking at it... I know). Any hardcore Arrested Development fans have to LOVE the song selection!
  4. Oh, ya, the lighting rig is the Skycast demo (which is awsome), I just haven't been able to completely smooth out the shadows. I think that I may just set the Skycast lights to only be diffuse, than use a shadow light with minimal intensity for the shadows. There are 4 lights total- 2 Skycast, 1 specular bulb and 1 diffuse bulb (light yellow color to offset blue hue). I don't think that Darksim makes a Mac version of thier Simbiont A:M plugin (which I think you need to use the Darktree materials). Perhaps Enhance A:M? Thier might be a Mac version of that plugin?
  5. My TV production class is creating an animated short this year for a statewide film contest (FAME for all you Floridians). I figured that I would start this thread to get some useful critiques. The entire short will take place on a small pond where several frogs are going to sing an acapella version of "Swing Low, Sweet Chariot." I have finished the Frog characters- This is where I've run into my first dilemma. I absolutly LOVE the way the Darktree shader works on this model- It's perfect. But I applied the material at my house on my Windows machine. My school is running A:M off a MacG5. How would I go about ether burning the material on as a texture or creating a new "Mac friendly" A:M texture that looks close what I have. I think I may need to repost this question in the Materials Lab. forum, but I'm not sure. Anyways, thanks for any input. I'm working on the background and more specifically the water- so expect some future inquires about that.
  6. This may sound basic, but in the original tutorial he flattened the model to paint over it in PS; how is that done again?
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