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Posts posted by nimblepix
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Keyframe the character into the same position later in the timeline.
Then go into the curves editor and peak the points at each end of the still time.
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It looks a little spline heavy.
You could probably lose about 1/4 of them.
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Still looking good.
The head looks like its not splined to the body.
Is that intentional?
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I think it's just right.
No criticisms.
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Possible tweeks:
Adjust kerning.
Adjust motion. Too many changes in direction.
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Nice job Heath!
I watched it with the sound off.
Very fluid and natural.
He looks like a friendly robot.
Kinda Gomer Pyle like.
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It's behind schedule, but looking fantastic.
The modelers are almost done.
Dusan and others are doing amazing work.
It will be well worth the wait.
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I really like the exagerated features.
Size variations like this are important in setting your characters apart.
The chin is stylistically unique (which is good) from my experience. I don't have cable TV.
The two characters are stylistically similar too. Very nice.
I'm looking forward to seeing your characters develop.
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Please keep posting examples.
These are beautiful.
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The eyes look like they are attached to the other splines.
If you plan to have them move, they should be separate .
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Yes!
Very nice!
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CDs are .aif files.
You can export them to .wav files in Quicktime Pro.
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Looks good.
Shaded spline view please.
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Edit2: Maybe not - found another reference... http://www.peerlessproductions.com/tuts/pages/Icarus.html
Cheers
David found it!
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Icarus can help.
It's an old freeware camera match/tracking software
that can be used with A:M if you want to have moving cameras.
There are some old copies floating around that will work.
I'd stay away from green screen in A:M.
It's much easier to use alpha channel output.
You might want to start out with composites
that use locked down cameras in both worlds.
It makes compositing a lot easier.
There are some good tutorials out there.
I did the one (certainly not the best) on the 2003 Siggraph tape.
It's about using a locked down video camera.
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Greetings William.
I'm looking forward to seeing your skills develop.
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Sharky,
Nice job!
The fingers could use some tweaks.
They jump around and don't express his power.
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Caroline,
Think about it this way.
If Thom was walking in a real world shot,
you would make objects that receive the camera map
of the real world scene and catch shadows.
Do the same with the rendered background scene here.
The objects are already perfectly in place and ready to receive the map.
Thom can walk behind objects easily in a case like this
as long as those objects are in the same shot when he does the walking.
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Amazing work Stian!
Must be some crazy bones going on there.
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Nice job B.M.
He definitly has attitude!
Pausing Animation
in New Users
Posted
Here, check out this tut.
http://www.geocities.com/mestela/drifttut/index.html
It will get you headed in the right direction.