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Hash, Inc. - Animation:Master

nimblepix

Craftsman/Mentor
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Posts posted by nimblepix

  1. I really like the exagerated features.

    Size variations like this are important in setting your characters apart.

    The chin is stylistically unique (which is good) from my experience. I don't have cable TV.

    The two characters are stylistically similar too. Very nice.

    I'm looking forward to seeing your characters develop.

  2. Icarus can help.

    It's an old freeware camera match/tracking software

    that can be used with A:M if you want to have moving cameras.

     

    There are some old copies floating around that will work.

     

    I'd stay away from green screen in A:M.

    It's much easier to use alpha channel output.

     

    You might want to start out with composites

    that use locked down cameras in both worlds.

    It makes compositing a lot easier.

     

    There are some good tutorials out there.

    I did the one (certainly not the best) on the 2003 Siggraph tape.

    It's about using a locked down video camera.

  3. Caroline,

     

    Think about it this way.

    If Thom was walking in a real world shot,

    you would make objects that receive the camera map

    of the real world scene and catch shadows.

    Do the same with the rendered background scene here.

    The objects are already perfectly in place and ready to receive the map.

    Thom can walk behind objects easily in a case like this

    as long as those objects are in the same shot when he does the walking.

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