sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

aduenez

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  • Name
    Alex Duenez
  • Location
    Oxnard, Ca

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  • Hardware Platform
    Windows
  • System Description
    P4 3.2 Gig XP Pro

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  1. Thanks Mark for the fix. I kept messing around with the model this morning and decided to recreate another hand pose. I checked it and it seemed to be working fine until I drug it onto a "Hands" folder that I created. That's when it stopped working. I drug it back out of the "hands" folder, but the pose no longer worked. I am afraid of progressing any further with this model for fear of other stuff corrupting. Is there a way to avoid the corruptions? AD
  2. Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
  3. I really like your furtature. I am in pre-production on a film school portfolio project and all the planned animation takes place in an architects office. Your furniture would look good in my project. Are you planning to market your furniture collection. AD
  4. Hello again, Here is the image with the assigned mapping coordinates. I mapped the hull with a large map. I split the the hull into three parts: 1 the top 1 lower left half and 3 the lower right. There are problem areas that cause my panel lines to wobble. So my question is; was this the best approach in mapping this mode? Thanks, AD
  5. Hello all, I finally have a chance to post a new image. AD
  6. Ooops I think my image was too big. Here is a substitute image. I hope this one works. Sorry Hello All, Here are a couple of water craft that I will be using for my film school portfolio project that I will begin here in a couple of months. The project will be an adventure movie trailer. The first two models of the film look simple but have had their problems. One problem is straight panel lines on curved surfaces. I have used the texture "EDIT" and that works great but there are still some problem areas. I think it is is my approach that I need to rethink. Any way, I would appreciate your input. Thanks AD
  7. Hello All, Here are a couple of water craft that I will be using for my film school portfolio project that I will begin here in a couple of months. The project will be an adventure movie trailer. The first two models of the film look simple but have had their problems. One problem is straight panel lines on curved surfaces. I have used the texture "EDIT" and that works great but there are still some problem areas. I think it is is my approach that I need to rethink. Any way, I would appreciate your input. Thanks AD
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