sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Ovaltine

*A:M User*
  • Posts

    3
  • Joined

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Previous Fields

  • Interests
    Music, Gaming, Graphics, Books
  • A:M version
    Trial
  • Hardware Platform
    Windows
  • System Description
    Home built, AMD-Based, NVidia 1660 Video Card
  • Short Term Goals
    Learn to create well designed, textured and lit scenes
  • Mid Term Goals
    Learn to model characters and creatures, etc.
  • Long Term Goals
    Create animated stories
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Unfamiliar
  • Self Assessment: Rigging Skill
    Unfamiliar

Profile Information

  • Name
    Mike
  • Location
    USA

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  1. Hello, Since I'm diving into movie creation, I realize there's a process involved, beginning even before any 3D work is done. Concepting, etc. This is an area where I'm a bit unsure how to start. I have stories in my head, but if I was to get them out in the scattershot way I tend to imagine them (thinking of different scenes at random, etc), no one would have any idea what's going on. It would be like Pulp Fiction edited by someone on hallucinogenics. I also have this tendency to constantly second-guess myself and doubt if I'm doing something correctly. I end up getting hung up worrying about it, and all my enthusiasm deflates. I think if I had a fairly solid idea of a workflow, an "order of operations" where I could focus on one given task at a time, that could help keep me on track and moving forward. Otherwise, my brain tends to jump all over the place because I don't know what's most important to be doing "now", if you get what I mean. So, I was wondering if anyone here would like to share their general workflow? How they begin, etc? Also, if there are good resources people can point to, courses or what not, I'd love to check them out. Thanks!
  2. Hello, I just requested a trial of Animation Master and, while I wait to see if I'm approved or declined, I was wanting to look at some of what is being done with the software these days. Most of what I've found online seems to be older stuff from upwards of 10 years ago. I know the program has improved a lot since then from reading the info on the website, so I was curious to see some current work created with it? So, show off your stuff! Let's see what this can do! Thanks
  3. Hi everbody. I'm Mike. I'm not new to 3D modeling or animation, but am very new to Animation: Master. I've been aware of it for a long time, because an co-worker of mine was always raving about it. I wasn't really into 3D animation back then, so I didn't think much about it. Recently, I've wanted to dive into learning 3D modeling and animation so I can express ideas in my head, and otherwise tell stories that hopefully other people will like. I just requested a trial to see how I get along with it. So, hopefully that's approved and I can dig in and ultimately buy a license. Look forward to learning and chatting with you all! In case you're wondering, my forum name comes from a nickname I had in school with a few other students, because I used to drink it a lot. Glamorous, right? Real name is Mike. I answer to either. Thanks
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