sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

guye

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  1. thx robcat . ure tutorials r great btw. been watching them over the last week or so, never saw the ik walk one tho, thx for sharing
  2. thanks thats helpful, actions on paths then from a to b. so basically in a big screen animation most of the main movement around a scene will be characters on paths? there'd be one main entrance/exit path and all the jumping around,scratching the butt and gesticulating would be away from that path. like for instance 'character(walks into room) constrained to path until frame.. then unconstrained,moves to the left a few metres, scratches butt, does a quick twirl, and then back to path, constrained back to path, walks off screen.? throughout which the model bone is not touched.
  3. Hello, when does one animate the model bone in a choreography?. say a character spins on his heels, would that be the model bone doing the main rotation and the bones making it look real or..? i dont like the idea of 'leaving the model bone behind' when the animating just the bones, however whatever constraints are on the model seem to become less than useful if the model bone is used to move from a to b (not including paths here) anyway am mighty confused about this. and what about a somersault. ? or blocking out a scene.
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