Tsenz
*A:M User*-
Posts
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Joined
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Last visited
Profile Information
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Name
Philip Fong
Previous Fields
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A:M version
v18
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Hardware Platform
Windows
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Short Term Goals
Help a group of 2D artists to bridge into 3D.
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Mid Term Goals
Create their first 13 episode cartoon series.
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Long Term Goals
Secure a position in the global animation industry.
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Self Assessment: Animation Skill
Familiar
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Self Assessment: Modeling Skill
Advanced
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Self Assessment: Rigging Skill
Knowledgeable
Tsenz's Achievements
New User (2/10)
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Reputation
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I don't know what you mean by this. A preset just saves all the render settings. It doesn't affect any animation or models. I've installed 32bit and it render fine. Here is why the work flow and issue we are facing: It simply troublesome when dealing with a lot of animation segment and file tracking issue in a production team who are not professionals, let alone new to a:M. Toon rendering shadow can be awkward at some lighting angle, hence a light is attached to the model instead of choreography lighting to achieve Anime standard. Each prj are slightly different in light / render setting, also, we will do sound and composite to post effects all in A:M, so only one prj is used with everything I need not having to bother about presets that complicate the tracking process.
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Same here... what does your master.log say? Which operation system are you using? See you *Fuchur* I don't know where is the log, it just crash when I click "OK" with a windows7 prompt to close the program.
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Netrender the prj is fine but not render to file as avi in A:M which is what I used to do, I now use the preview render but wonder if it is reliable to identify defects. We are not going to use preset because what ever amendment / editing done with the dedicated rendering PC or by me at different location is the final prj otherwise will create multiple redundant files.
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I thought so but no, I try render simple things and crash when I click ok regardless of file type. I reinstalled (uncheck don't install...) and the netrender worked fine but render to file still fail. The abnormal things are; part of the ver.13 model's spline continuity is broken (creased), pose relationship slider with min & max setting appear to have only 0 to 100 but it re-appear after I click setting and the lost negative value came back. I have included the test file. toon_test.prj
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Yes, did that. Strange, after one render crash, it crash on every prj, even newly created. This sounds like a winner to me. Although I would think it would crash on every attempt... not just on v13 files... I'll add (and Robert's video suggests this) not to render out to AVI or MOV but rather to a sequence of images. This saves so much trouble in the end (i.e. what if the power goes out while rendering? What if you need to rerender 3 frames of the 5242 frame sequence? What if you want to remove frames (easily) without rerendering? etc. etc. etc) It's generally very good practice to render out to individual frames and then zap them into the final video format via A:M or any available software tool optimized for converting images to video. An added benefit... you can remove this unnecessarily wasted time from your workflow by shifting it well outside the area of immediate concern. And perhaps best of all you can even automate it. In Robert's video he demonstrates the easy way to convert a sequence of images to MOV or AVI and it takes a lot less time than rerendering. There are a few things to watch out for of course (i.e. frames in the sequence of differing resolution or missing frames within a sequence (that'll stop the process immediately). For what it is worth I will suggest that unless targeting the web for display of images the PNG format should be avoided as well. I realize I might have to defend this position and am more than willing to do that for those interested. For heavy lifting with images that need to have any transparency I would recommend Targa and EXR... Targa being the old standby that rarely fails and EXR being the most modern image format available. If those images are needed for use on the internet then they can easily be converted as well. I use tga in final render but need avi for quick test and email, work distributed at different locations. Yes, I think that is me since 2004 if you can resurrect it, will send you an email, I don't know who else use A:M in my country, now I am helping a team to do toon render, they use Flash.
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Hey Rodney, Long time since my last visit. I can't login with may previous username because of the old email is with different telco. Shift click is what I remember of you, I forgot what function it was you told me. I've tried save embed cho, import the mdl to a new object, delete the action, I guess its the model or its pose relationships.
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I am having strange encounter, my prj is made in version 13, the prj won't render in ver 18b so I create a new prj and import the models but it still crash when I render to file in avi or png, screen render is fine. Things made in the new version render without problem, what have I missed in these few years?
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Tsenz started following Render nodes? and After first render crash, that prj file won't render.
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I'm not sure what you mean by this. NetRender will be able to render anything that A:M can render, you shouldn't need extra A:M licenses unless, of course you want to work in A:M on those other computers. Well, I never use netrender before and tried that it crashes every time, don't have the time to find out what when wrong because I don't know enough about computer, my work schedule don't allow me to learn on the fly but most of all, the production team is new to 3D and require me to check or edit the prj before rendering at different location. Also intern can learn using the additional PC when it is not rendering. From my past experience, heavy rendering shortens the life span of the computer, so we use older computer to do it.
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A:M comes with 4 Rendernodes if you buy a licence. Animation:Master itself will not be connectable to netrenderer but the rendernodes/slaves it comes with are. I am not exactly sure if Netrenderer will be able to "see" that you have 4 A:M-installations available since the licencing is typically done on the computer netrenderer runs on and it references the licence on that computer. If it does not, you may have to speak to Hash to get a licence with all the codes in it. Since you bought 2 or 3 licences recently, I am sure they will put that together for you. Jason is the guy to go to at support@hash.com if it is not possible right away like that. See you *Fuchur* Thanks for the clarification, that is what I was wondering and might as well buy more A:M license so that composite and post effects can be done with the full access of prj file.
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Thanks for the reply, I shall forward it to the computer guy, will have 2 to 3 separate PC no slaves for rendering, we have five licenses.
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Basically yes. You run NetRender, load a PRJ, load a "Preset", then decide how many render nodes to devote to the render. A Preset is something you save from A:M that captures all the render settings so you don't have to make them all over again in NetRender. Thanks, is the preset a different file? I am about to set up a production line with A:M and external PC dedicated to render in May. Everyone is new to A:M and heavy render test.
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How does the net render work? Install it to another computer - open prj file - render?