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AZ3

*A:M User*
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Posts posted by AZ3

  1. ManBot5 aka. Boto knows how to party the Olympics. Key is to animate him from the (hip:) pelvis. Starts well with trying to do the helicopter on a bed, then a swivel chair with feet in the air. As few restraints as possible, actually none at first. Then I go back and make the feet look like they drive the action, basically just putting them above the zero plane, but better yet! Delete the floor!...or ground model... and who really notices or cares or actually wants to see it any other way?!?!!!

     

     

     

     

    Actions dragged into Choreographies always has a glitch, but! Render in the Action and place it over something is the way I go. So, just to toss in an opinion, (and I did do the spline shot basketball tutorial), personally, with all due (oh do shut up!)...

     

    I'd get rid of the ground, slalom in free space, and make the slope (currently snow) a disco ball! If I recall the background was black or a flat color which could use a background with...hmmm(fireworks too easy!) Jealous Aliens With Ammo Suckers chasing their lead idiot (in this case Boto) Then!!!

     

    007 For Your Eyes Only, ... Boto managed to piss off the Snowmobile Ski Patrol... armed with... Phaser Locaters (flashlights) But!!!

     

    On the K2! with unemployed newspaper delivery kids on studded tire motorcycles, who don't particularly care for the Snowmobile Ski Patrol but they tolerate them because, well they get the uh <drugs.sh>, only!!! thing of it is! The guys they buy from (Ancient Chinese Mafia) didn't get paid yet! So, although they hate Jealous Aliens With Ammo Suckers, they need money, yet managed to build the Propeller Driven Snowmotube w/ Extra Loud Light Ball Launcher, but! just to up the ante! They just had to bring 3 guys, one with a flute, one with a drum, I forget what the other one does? Carries a flag if I recall.

     

    Anyway, the dialogue gets real heavy when Vera comes into the ski lodge, while Sbarky washes dishes, cooks, mops, etc.

     

     

     

     

    It's more fun to just imagine it, if you can picture it, well much faster! But go ahead and use ManBot5 if you like. Sbarky shares the same skeleton pattern, Vera's slightly different so she can't dance in sync like them, unless she tries. I'd pop Boto's head off and well do whatever.

     

     

     

     

    Sbarky just taking off on a long backflip for starters, just tilting his head back a bit. Upside Down Helicopter move next, then stick the landing 2 inches past the last guy, but no hurry.

    ManBot5.mdl

  2. Anybody? anybody? ...

     

    Been offline for awhile. Haven't been programming or anything. Learning my Arturia and Mixcraft... Fun to play with sound effects while watching movies or television... especially machine guns and explosions during a movie like Transformers. A roll of giftwrap makes a nice virtual fighting stick and baton. If you walk in a "circular L" pattern in a hotel room, it surprisingly times out to the music...like every time! Only took 5-6 months to figure out! The tiles by the door make a neat hopscotch pattern to walk and turn around. I used a magnifying glass from a radio with buttons for effects to look closer at the tv (which runs on alternating current) and noticed 3 layers of colors for each pixel looks like. Best viewed on the channel with white, ?,cyan, green, purple, red, blue, black (same color pattern as white, I don't get it!). Green and Purple appear to be best, but it's still 3 primary colors...

     

    What else? Hmm...Oh!

     

    Circuit boards and flashlights make nice images. A flashlight towards the TV set looks like an X-Wing Fighter, fun, fun, fun! I bought a bouncing ball to play virtual soccer and golf (gift wrap roll again!) I don't touch my toes when I can hold my fingers on the floor (straight legged). Most importantly, I also navigate around the room with my eyes closed, and appreciate what I have (boo who?).

     

    Oh! almost forgot. I think flying a resume with a remote control chopper to prospective employers is a great idea for everybody...but I'd wait until Amazon delivers packages through the air first...then we need to fly pre fab swimming pools to your back yard! Then Airmail! In a snowstorm!

     

    But wait!

  3. I'm afraid I don't have an Android machine to do any testing. I guess being tied to A:M pretty much ties me to Windows so I've never looked into other platforms much.

     

    But I wish you good luck in your endeavor and hope it results in useful knowledge. :)

     

    Fun thing about it is you don't even need that to make your own app. The sprite sheets can be swapped out in 5 minutes (I'll do that for you!), and you'll have your own app. I just can't upload files here as necessary...(oh, and I'll just go off if someone says set up a website, but I could see that working, just not right now).

     

    I never heard of an Android machine, but it sounds logical that there is some sort of system built to do so, bet Google has one. To set up Android Developer Tools (plan to make a day of it), I use Eclipse, then a Java Developers Kit, then Android Developers Tools, (I think there's one more, but it's massively confusing at first). It's all on Windows 8, and it's all free. (So no excuses! Bwa haa ha!) A beginner's book or two would be highly recommended. Eventually, I could send a ready to go workspace, but for now I can share a PDF of most of the code, just before the latest update to see if it's something that you (or anyone else) would be interested in. It could only assist with setting up animations. I think I mentioned Napolean's Sprite Sheet editor before, it's free, time consuming somewhat, but easy enough to use. I have a readme file (which I can't upload) that explains most of that, but I think I mentioned it above (and I just won't even look to find out, what's up with that?)

     

    But fair warning, it can get frustrating. That's why I stopped... to make sure there's a beginner's path. Something works both ways there, but I'm spent on head wobbling mumbo jumbo.

     

    Actually, I can't see where to attach anything here on the forum, and I don't want to use your site for something that could be deemed as spamming or whatever. If someone could help out, just send me an email or message. I'm sure someone there has my email.

     

    Oh, and to run an apk, I use ES File Explorer on the device, and a usb to super tiny usb cable. Then it's drag and drop as always. Then you're a beta tester! And you can say "screen goes black!" or "I don't see how it's a game" or "music stops" or well, you get the idea.

  4. The Starplayer app is ready to start sharing (I even finally heard it worked for someone). I'm leaving the program as is for now, I am unfamiliar with the whole process of testing it, but I'm sure someone will help, no luck on Android forums yet. For now, I was thinking of a (green!) St. Patrick's Day theme...dancing shamrocks. Oh, and I'm desperately trying to calm down! It's like an international conspiracy movie in your mind, but nothing happens! Who has the app? Does it work? Nobody cares? Didn't notice? Anybody? I know it doesn't look as good as it could. It's not going on Google Play until it does, or go ahead put it there. There should be a 'Pre-Play'. And it could be 5 cents, but the intention is to profit from advertisers (anybody!?!), share the code (more like unload it off your brain for a bit). I hope it doesn't require too much social skills or salesmanship, though I've learned to respect those qualities in others.

  5. I'm just going with a simple 2D game based program for now. 4 "layers" of images using alpha transparency (black background doesn't render).

     

    I like the real-time 3D, but I just can't come up with a way to utilize it right now... So, it's just putting animations on a phone right now, and improve on how the music (voice, sound effects, etc.) plays better (to the animation). So, right now, I'm trying to get it to work using sprite sheets, but that turns into a lot of memory usage (leaving room for more sound files no less). I did pursue real-time 3D at first and I'll show how far I got, but it was just a spinning sphere.

     

    If it works... (I know I get it running on my Kyocera Event)... I'd like it to work in a fashion that allows anyone to put their animations and/or music into it without needing to know how to program it. But still allow the program to be simple and adjustable to allow flexibility for how the next app looks. (And leave room to eventually say... "it's good, just not Starplayer material, now is it [Joel?]"),

     

    I know it looks scatterbrained right now and I do wake up with the ol' "it'll never work" feeling everyday... But if you can get the .apk file on my profile to download and work... and then let me know!, you'd be the first! Sure it has problems and the animation was just to see if it displays really, but it would mean the program (app) works and just needs improvements (forever and ever and ever!) and new ideas.

     

    I like the idea (not so much just an idea while I work on the next demo) of fixing up a dance without worrying about background, lights, props. Then, if I render a good dance, grab from a pool of backgrounds, props, lights. Or, render a cool light show another night. Then mix and match, eventually. Works with work in progress well... as well.

     

    But, anybody could render a sprite sheet for your app using some fotoslop software eh?. ... Yea, if you want to see some weak ripoff of South Park.

     

    I'm using 12fps... 5 12x12 sprite sheets per minute (easily adjustable to increments of 12s, ie loop 6 sheets for 1:12 or 5 sheets for 1:00 (default for now). Music would be aligned perfectly for 16fps at 120 bpm, then timing say a drum stroke with a beat.wav would be easy, but it doesn't work out smoothly with other things. Works every other second and a half I think.

     

     

     

     

    I'll put what I find on here, but I do not want to waste anyone's time, or worse, get hopes up (unless it works, oh!). But it looks far more promising than a VB6DX8.1 program that has been deprecated (oh? what's that mean... means it'll never work!) since Vista.

     

    All the help (outside of here) has been through Apress publications. Mainly, Practical Android 4 Games. I drifted from the Starfighter project after Ch. 5.

     

    The SDK, IDE (Eclipse), Java SDK, Android SDK... all free. Very intimidating at first (if I recall from a year ago), but very nice once familiar. Plus, you can make an app without knowing Java or XML (not suggested except for quick fun) using the interface in Eclipse. Took 8 full hours to understand how to setup for me.

     

     

     

     

    Thank you for the replies!!!

  6. :rolleyes:

    While there is interest here... (who wouldn't want to extend A:M to mobile devices?)... you may have better response via sites dedicated to programming on Android.

    Then to up the ante and improve the development forum, share what you learn here. :)

     

    I'd like to share what I've learned so far if anyone is interested. I have a start and if anyone wants to put an apk example on their device (I use ES File Explorer on Android) then I'll show what I have (which isn't much yet) and see how someone else could modify it with their own images... which is the eventual idea.

     

    Vera's dancing on the phone. [Ha!]

     

    finally!!!![a sprite showing sweat.]

     

    Ok then!

     

    I Started with the basic B&N Android starter book:

     

    Practical Android 4 Games Development: {StarFighter}

     

    Setting up Android, JDK, omg, etc., will take a full 8 hour day, then it's confusing, but once you're navigating the Eclipse SDK (and don't know what the hell you're doing) it's well what it is.

    An apk is a "bare" app not marketed but installable similar to a .exe. ^ES File Explorer on Android^ It's in the /bin folder believe it... Generated by the program(IDE - interactive development environment {that should get me laid}) after compile

     

    // similar to an R. file that you don't edit. Pictures go in the /res/drawable folders (:)

     

    But no. Just a sprite dance in front of an animated background? aka...sprited"" background,,, . . . the SPProps class... a hybrid... a rebel class with...

     

    rebel methods. //TODO add library joke

     

    With music to the frame?

    Booom!!!

     

    Oh and you need to compile the images in the compiler when the app is created until we can just replace the /res/drawable/ files with links. After that... :blink: .

     

     

     

    I trolled another Forum>(thread)? [thing with text] to test uploading a(n) .apk file which didn't work.

     

    But the .apk works now. not sure if you uploaded what I tried to send... obviously not right?

     

    I'd send you a picture, but... :)

     

     

     

     

    I'll keep working on it until anyone else seems interested, but update me by email if you could when someone responds to Android forum, ppplease.

  7. I think if you were going to run AM on an Android tablet, you'd have to do it in an NT4 or Win2k virtual machine running on vmware or virtualbox or something, seeing as how there is no native Android AM version. NT4 would probably be sufficiently low on resources that you could actually do that. If I had an tablet I might try it, just for giggles.

     

    I don't want to run A:M on anything less than a laptop (current situation, prefer neon office w/multiple desktops).

     

    It's the output that needs to go on the phone (um. Now!, or whenever cause it will be a contest of content then)...

     

    But I'd like to see the program to do so ripped off here, right? So long as the animation corresponds to the sound... ie {boom at 4s--->, ?measure beat, frame 64 sprite:32 background:8 sprite2, (8th beat?[120 bpm])

     

    <yea just how do I render it... well how do I slap the song together...> <-- Don't know yet.

     

    It's not as easy as it sounds, but the plan is to do it all myself for now :P . Thing is, there's video players that exist, and that just doesn't sound efficient enough for me.

     

    But worst case... a decent animation on the idioternet? No, that just won't do. <nothing against the internet>

     

    All goes back to visualizing the songs I hear.

     

    As always, keep this top secret :lol: .

  8. this was everything i could find on Android programming.

    i call the series "how to make an android program in 200 simple steps"

    with a name like that, you know its not a short course.

     

     

    Thank you for showing interest jobe (The Jobe?)

     

    I've got an Apress book from B&N that may be the way to put animation on the 'smart phone'.

     

    The programming keeps me sane.

     

    But imagine an animation in your pocket... then it's who's got the best music and animation to put on...

     

    Monoboom Starplayer!!!

     

    But forget the names, that's very, well, I don't know... premature?

     

    A standard [adjustable tempo and frame rate for multiple sprites and backgrounds] to put us all on devices...

     

    I think the devices will get an A:M user addicted... 25s animation (to the beat) and 5s commercial (animated?)... next 25 seconds please...: )

     

    But sprite at 8fps, background 4fps, 120bpm, can we do 32fps when Vera touches down to the boom?

     

    And then light it up...

  9. post-13622-1383609073_thumb.jpgpost-13622-1383609073_thumb.jpgpost-13622-1383609073_thumb.jpgpost-13622-1383609073_thumb.jpg

    oh I thought you might say have a button that leads you to a tutorial on how to make a dragon. But your solution is even easier ---then we can move on to make animated movie button ----dial up characters , theme and story and boom 10 minute short.

     

    Ah, but what fun would that be?

     

     

    Ah but what FUN would that! be. [that! would be] [that will be]

     

    I'm sort of an off and on user (umm...)

     

    I drew this...

     

    I like smart phones marketing like you got that animuhad ready dip****?

     

    But tomorrow morning I'd prefer to fetus position in the closet (not that closet).

     

    Although constraints are fantastic, I only use them for eye contact.

     

    I drew something good once, it was the 'now what' I had trouble with.

     

    I don't know if I've lost more pics than money, but IT?... [Well I ain't done it yhet :lol: ]

     

    Forgotten 3D technique (well let me tell u.not forgotten) : layers [2 layers in Angered Bichs, but 3-7 layers with unique lighting?]

     

    I always think of animating beats, booms, slices, etc., but I must have it backwards.

     

    It's called a sprite sheet! [similar to a scrollable background, if you have a scroll~-~]

     

    It's the music that makes me cry at the movies if you can believe that.

     

    I think 15 or 20 or 25-30 is the best frame rate, unless you only have one picture, then scroll.

     

    Movies are 24 frames per second if I'm not mistaken, and I like movies, so...?

     

    TV-30fps Phones(?) Devices(?) Was there a middle option?

     

    Well hopefully my 3-4 characters show up. I'll find a BigBoto Photo too [phat]

    post-13622-1383610588_thumb.jpg

    38_Rise.mov

  10. I think if you were going to run AM on an Android tablet, you'd have to do it in an NT4 or Win2k virtual machine running on vmware or virtualbox or something, seeing as how there is no native Android AM version. NT4 would probably be sufficiently low on resources that you could actually do that. If I had an tablet I might try it, just for giggles.

     

     

    I was trying to put the output onto an app actually.

  11. I wasn't sure what you were asking. :unsure:

     

    Actual coding is beyond most of us here so we're not a great resource for answers on it.

     

     

    That is why I stopped.

     

    And read me some DirecdtMusicProducer...

     

    Took me 'bout 6 months to learn ... Java... XML.... boom shaka lakaq....

     

    'but put the .mdl into a form I can stick in the smart phone device thingy....

  12. Has anyone worked with .xml files using Android w/Java? Or Eclipse with Java? OpenGL (embedded systems) 1.0?

     

    They usually call everything a device now, but nobody laughs or says much when I call it a smart phone that I put apps on.

     

    Plus some have big screens and they look just like a computer.

     

    Not that I don't like my new computer, just can't program it much anymore.

     

    One book did show me how to put a frame animation into an XML file, put the images into the proper res folder, and whammo... I got a floating couch on my phone... just as soon as the .apk was put into the RAM via ES File Explorer.

     

    I could probably upload an .apk to show what I was studying currently, but I forgot what I renamed the one that hijacks your phone. But actually those things are very well managed on Android devices. .exe is what seemed to scare people off before. Thank you Google.

     

    Umm...

  13. All right, well, I'll edit this post.

     

    I'm going with a 5 frame per second stick it on the phone... NOW! format. with sound... at 90 bpm

     

     

    Oh f'n hell 25 seconds is not 20 beats

     

     

    4/5 beat

     

    per

     

    second

     

     

    4 seconds... 20 frames...

     

    4 seconds... 5 measures?

     

     

     

     

    yes and a quarter note on C to get it started... set the metronome to 5x60x4/5/4 (4 bps, right?) what's that? 60 bpm!!

     

    No, it's 300 frames per minute but who the hell can animate good past 5 seconds?

     

     

     

     

    no,

     

    60 seconds x 5 frames per second <divided by...>

     

    1.25 times 60

     

    beats per minute. (75 :yay: )

     

     

    Yes, but is that (2...4...6!) 0.8 beats per second?

     

     

    What happens at 10 fps for slow-mo or speed-up?

     

    Can't just leave that up to the musician, else we'd have to animate around him.

  14. Breezing' in with some song advice for me! I will stay on this subforum for the rest of the night. But might type crazy... because I don't have a scanner for the pictures.

     

     

    Cmaj Am Fmaj G7

     

    Harmonics - Combination of different but related frequencies which combine to create the tone or voice or distinctive sound an instrument makes.

     

     

     

    Lowest frequency is usually dominant giving pitch:

     

    <combined sine-wav image>

     

    Doubling a frequency gives the same note, different octave.

     

    Octaves relate to 'middle C --> 261.63 Hz

     

     

     

    //*}

     

    Semitone interval = Twelflth Root of T;wo

     

    <image of keyboard, well double keyboard with middle C well U gt it>

     

    {*\\

     

     

     

    <<Pg 2>> Note: Find credits for what you are typing! !! !!! ... ... .. . later :rolleyes:

     

     

     

     

    Chromatic Scale::::

     

     

    A 440 hz

     

    A#/Bb 466.16 hz

     

    B 493.88 hz

     

    C 523.25 hz

     

    C#/Db 554.37 hz

     

    D 587.33 hz

     

    D#/Eb 622.25 hz

     

    E 659.25 hz

     

    F 698.46 hz

     

    F#/Gb 739.99 hz

     

    G 783.99 hz

     

    G#/Ab 830.61 hz

     

    A 880 hz

     

    doesn't it?

     

     

     

     

    Scale: - Collection of notes selected from the full set of notes in an octave.

     

    Cmaj most common

     

     

     

    <Full chord chart drawing 7x15 whoa!>

     

    Pg. 3

     

    Interval Sizes

     

    Semitonews

     

    0 Unison - Consonant

     

    1 Minor Second - Dissonant

     

    2 Second - Dissonant

     

    3 Minor Third - Consonant

     

    4 Major Third - Consonant

    5 Perfect Fourth - Dissonant

     

    6 Tritone - Dissonant

     

    7 Perfect Fifth - Consonant

     

    8 Minor Sixth - Dissonant

     

    9 Major Sixth - Consonant

     

    10 Minor Seventh - Dissonant

     

    11 Major Seventh - Dissonant

     

    12 Octave - Consonant

     

    |1| |2| |3|4| |5| |6| |7|

     

    <????????>

     

    Chord types are defined by their unique formula or spelling

     

    They are a combination of intervals (degrees) measured from the starting note (root note or tonic note)

     

    All major chords correspond to major scales 1,3,5 noted previously.

     

    Triads are 3 note chord types just like the major but using other degrees.

     

    <whopping appendix>

     

    Diminished Chords

     

    Augmented Chords

     

    Major Flat Fifth Chords

     

    Suspended Chords

     

     

     

     

     

    Natural Minor **********************

     

     

     

     

     

    Harmonic Minor ************************

     

     

     

     

     

    Melodic Minor *************************

     

     

     

    (Notes indicate that at Ch. 5.1 the student was "clueless")

     

    but wrote:

     

    Any chord made !entirely from scale notes is related to the scale, and is likely to suit the music written in that scale.

     

     

    ...

     

     

    and chime in about whatever but Simon gave me good sound advice.

     

     

     

    <><><><><><><><><>

     

    So, movies are 24 fps

     

    tv 30 fps

     

    now meet the MetroKnowm

     

    <><><><><><><><><><>

     

    When does the well....

     

     

     

     

    Alright let's talk measures....

     

    And beats per minute..

     

    90 beats per minute is just exactly how many frames per second?

     

     

     

    Well, obviously, 120 beats/min would mean 30 measures per minute at 4 beats per measure, right?

     

    So, one measure is how many seconds? 2?

     

     

     

    And then walks in the student...

     

     

     

    Well 150 beats per minute would bwe 37pppp.5 measures per minute <if i'm reading this correctly, old file in a folder;)>

     

    Eh Eh Ergo... 1 measure would equal 1.6 seconds and 16 seconds should ...no! must equal 10 measures.

     

     

    That came from Microsoft DirectMusicProducer (ultra waste of time DX8.1 (4VB!:}))

     

    ...except for the last part.

  15. Greetings,

    How would one go about updating the the thumbnail found in the library for each model.

    I've used a base model and have changed it quite a bit but the original thumbnail remains in the library.

    Thanks very much in advance

     

     

    oh... no clue.

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