Roughy
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Posts posted by Roughy
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okay. bad freaking news.
im at a lan right now, when i woke up after a few hours of sleep i found that the folder where i keep most of my models was deleted
everything ive done the last year, including the mc.
gunna have to fix it up again, ill have it somewhat decaled agian in a few days
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i spent a lot of time trying to clean up the model sevenar imported. tok me about an hour of cleaning til i relized everything was connected in 3point patches. and each 3point patch wasnt connected to the next patch. so basicly. it was just a bunch of piece put next to each other.
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the version of the model i got is a lot cleaner than yours. the patches on yours are not connceted, on this one they are. and im sure ill be able to fill in the few missing texture spots, just gimme some time...
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got the decals somewhat lookin good now, they get kinda distorted when i smoothen it tho.
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okey. i found the original .3ds model. and its actuly looking sharp. the few parts that still are textured, look mighty fine. the rest, well. looks like you expect it to look. but either way. trying to tweak these decals into place..
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okey, i give up, that thing is way too messed up. would be animateable tho.
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i got the legs looking decent tho. anyway, im dropping the rigging and im going to clean him up instead. lotsa work to do now..
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wait up..
okey, he is messy. but if you keep him peaked (non smoothend). he is actuly not that bad. of course, peaked wont look that good, but its what everyone else has been doing (if u seen the guys over at halo.bungie.org that have been messing with these models in max, they always keep them peaked)
i started to rig him, got the foot done.
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take it from me mate, if u r going to be able to animate that, ye got a lot of clean up to do.
i tried to import the original 3ds model released by bungie into a:m. the maps for the head and arms made it through, rest was crap. and also notice that the model only looks good when its peaked, smooten it and you`ll see the messy parts.
i tried to clean it up, but its just too messy. like 3 splines where there should be one, lotsa odd connections. you`d be better off modeling it from scratch.
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i tried importing the 3ds model of the master chief that was released, and it looks realy well where the decals are at the right location. im pretty sur you wont be able to rig it up tho, not without a shitload of cleaning first.
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looks realy good. only "fault" i can find is that the movement seems a bit..jerky sometimes.
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ive been looking throught shrek2 sooo many times now (god i love it, especialy the music), and there are a lot of places you can clearly see that the backgrounds are matte painting / prerenders.
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for some reason that character scares the heck outta me
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franks evil twin is posting stuff again...
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get up at 2-3pm, get on the comp, check mail, watch tv, play some games, hang with friends. 10pm, fire up any project i got, start working on it. a lot of time spent just talking with people about random subjects ( i blame #hash3d). then gotto bed at 6am. and...same thing next day...i love vacations
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i find that, if you simulate, then want to change the settings, u gotto delete the spring system and create it again, and sometimes u gotto delete and import the model again.
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as you might have noticed, the top part of the arms are not cloth simulated, and are the have bones to control them, and therefor the part that is cloth simulated.
all the parts that are cloth sim have a bone in them, but these are never to be moved around.
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spring system
mass 0.05 or 0.1
collision radius 400
cloth
cloth collision radius 5%
rest is defult
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the bottom of the torso is scaled like that so that it would settle correctly
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i think, in a lot of cases cloth can be done without the simulation, making the hair simulation more usefull.
and for the splines not following. i found settings up the spring system a few times (in my case it took 3), the splines would eventuly follow, guess a:m just forgets em or something.
and, what he looks like now
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right...so.
create the spring systems in a pose, good good, except for the fact that the bloody thing crashes (oh jolly, what a suprise) when u hit "cloth wizard".
any other known ways of doing it?
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i remember seeing a mov of that yellow guy wearing a white shirt, moving very nicely with his movement, dont know where that was tho..
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and since were already talking about cloth..
is there a way to make the model remember the spring systems? kinda annoying having to set it up for each chor.
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yah, i noticed that most times the cloth will not collide with anything unless it has a bone assigned...
quick water
in (2003-2004)
Posted
combining that with some of the displacement map water methods would be intresting...