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Hash, Inc. - Animation:Master

Roughy

*A:M User*
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Posts posted by Roughy

  1. okay. bad freaking news.

     

    im at a lan right now, when i woke up after a few hours of sleep i found that the folder where i keep most of my models was deleted

     

    everything ive done the last year, including the mc.

     

    gunna have to fix it up again, ill have it somewhat decaled agian in a few days

  2. i spent a lot of time trying to clean up the model sevenar imported. tok me about an hour of cleaning til i relized everything was connected in 3point patches. and each 3point patch wasnt connected to the next patch. so basicly. it was just a bunch of piece put next to each other.

  3. wait up..

     

    okey, he is messy. but if you keep him peaked (non smoothend). he is actuly not that bad. of course, peaked wont look that good, but its what everyone else has been doing (if u seen the guys over at halo.bungie.org that have been messing with these models in max, they always keep them peaked)

     

    i started to rig him, got the foot done.

  4. take it from me mate, if u r going to be able to animate that, ye got a lot of clean up to do.

     

    i tried to import the original 3ds model released by bungie into a:m. the maps for the head and arms made it through, rest was crap. and also notice that the model only looks good when its peaked, smooten it and you`ll see the messy parts.

     

    i tried to clean it up, but its just too messy. like 3 splines where there should be one, lotsa odd connections. you`d be better off modeling it from scratch.

  5. ive been looking throught shrek2 sooo many times now (god i love it, especialy the music), and there are a lot of places you can clearly see that the backgrounds are matte painting / prerenders.

  6. get up at 2-3pm, get on the comp, check mail, watch tv, play some games, hang with friends. 10pm, fire up any project i got, start working on it. a lot of time spent just talking with people about random subjects ( i blame #hash3d). then gotto bed at 6am. and...same thing next day...i love vacations

  7. i find that, if you simulate, then want to change the settings, u gotto delete the spring system and create it again, and sometimes u gotto delete and import the model again.

  8. as you might have noticed, the top part of the arms are not cloth simulated, and are the have bones to control them, and therefor the part that is cloth simulated.

     

    all the parts that are cloth sim have a bone in them, but these are never to be moved around.

  9. right...so.

     

    create the spring systems in a pose, good good, except for the fact that the bloody thing crashes (oh jolly, what a suprise) when u hit "cloth wizard".

     

    any other known ways of doing it?

  10. and since were already talking about cloth..

     

    is there a way to make the model remember the spring systems? kinda annoying having to set it up for each chor.

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