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Hash, Inc. - Animation:Master

killi

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Posts posted by killi

  1. Richard thanks for the links i'll check them out. have seen a couple on discovery. I think I'll get onto the dogfight scene now. Black Mage I'll take a look at camera shake for the next one. And some higher speed moves like the video. Would love to get the animations up to that quality but time is short and I'm not that good (yet!). Heat haze is brillient and the plane going through the cloud looks great on the discovery animations.

  2. OK Here is the Eurofighter Animation revised with crits in mind.

     

    Black_mage Thanks for the material. It got used indirectly to generate a texture for the afterburners which still need work, but had to be modelled to generate an alpha channel.

     

    I'm learning terragen at the moment so i've got to get my head around it. I think i've nailed it for this scene now and the camera matching has worked out well.

    When I get onto the f22 the a morning scene would be good.

     

    Shadows on the ground are missing, how do get the shadow buffer to render out as a usable layer in a 3rd party application. Anyone?

  3. With the plane's I'm putting together I'm just screen grabbing the component I want from top side or whatever. Then dropping the grab in Paintshop Pro upping the resolution cutting colours or panels from actual aircraft photos and putting them on the texture. Draw a few panels in. Add magic ingredient insomnia and the job gets done.

     

    2_texturing_1.jpg

     

    Then hide the bits you don't want decalled and just import your image and it as a decal. Seems to be working well so far. The uv stuff I would use for faces or surfaces which are not very linear and require unwrapping. What i've worked out so far with texturing aircraft is that panel lines and a little dirt is key.

  4. Cheers guys for the input, I'm plugging away at it. Currently tweaking my php script which pulls the camera paths/targets out of AM into terragen. Bit of an exercise on my part to improve my programming which has just been for web/databases up till now.

     

    I think it works well enough to get footage for my showreel although not great. The plane animation is to cover work I did for someone but am not able to show.

     

    I'm watching whole load of discovery wings etc.. with dog fights and so on taking note. I've got to not get too carried away as time is a factor for me I can't miss too many trips to the gym plus gotta keep those paying customers happy. Also must get a real life again at some point :blink: 3d and design is like a drug to me at the moment.

     

    As for the terragen my effort is pretty weak compared to what it can do. The backgrounds and environments you can generate are absolutely stunning.

  5. nice work man! did you have to model the fire instead of using particles though? i could show you how to that if you want...

     

    Yep the jet flame is modelled on the F22 would be interested to see your method. Just trying to actually nail this project my new years resolution was"finish the personal projects I start".

  6. Killi - these are some nice jet models! The animations you're posting seem to go by really quick. I realize this is part of a longer sequence but it would be nice to see either this shot slowed down a bit, or maybe a wireframe of a bit more of the scene. If you work out the trajectory of the plane through the scene in a believable way, then all the smoke effects, backgrounds, explosions and stuff will fall into place I bet!

     

    This project kind has of snowballed into something a bit bigger my modelling has seemed to improved along the way the stuff at the start looks aweful compared to the these latest models. I'm just trying to do the maths on the speed and watching allot of promotional videos of both planes to get some ideas of what works.

     

    Seem to of gone from finding AM modelling a little frustrating to rather enjoying it, before anyone chirps still love poly modelling as well they're both great modelling methods.

     

    I'm going to camaera match the planes over terragen footage so there isn't really any wireframe at the moment.

     

    I would be interested if anyone has managed to come up with a method to created heat haze in AM.

  7. the smoke is the wing being damaged. sometime its used to keep the plan in balance when an engine goes out on a passenger plane. either way its a result of damage. also in a jet you only see afterburner when a get is accelerating.

    as of the speed yet that turn is possible, jut the way it turns is what makes it unbelievable, the angle that he end of the turn would make the jet move down more. also the jet is moving at a constant speed, it would be more believable if the jet de-accelerated at some point in the turn. but truly theres no problem with the speed, think about it, how fast you you expect a jet going over 500 miles per hour to pass right by the camera? also to explain speed a bit more heres a time line.

     

    jet on run way= 0

    minimal speed of launch=200(=175 0n a carrier ship, thats why they some times move down a bit be for going up.)

    maximum speed of launch= 320(depending on length 300)

    average speed while in the air= 350-450(depending on type of plane)

    top speed in the air= 1000-1400(mach 2 depending on altitude)

    top tuning speed to make that turn 400 to 600 de-accelerating at one point and accelerating at another

     

    Thanks for the info. I've been watching some dog fight footage, some of the moves they pull are pretty crazy. I am looking into the speed. The original idea was the plane was out of control just before it's demise.

     

    But now I'm modelling an f22 for the eurofighter to spar with so the anim will be getting longer. F22 would benefit from poly modelling rather than splines ;) Eurofighter definitely easier in splines.

     

    f22.jpg

  8. well i'm gonna say what i know about the flight.

     

    its possible to turn like that but not like that (if i have the perspective right), you need to keep g force in mind, think a bit more about the guy in the jet(unless your going for unrealism). and matt i think a some one could go that fast with out blacking out, ever heard of mach 5?(back to the jet turn) you see its vary hard to turn at the angle the jet is at first. then some how the jet rolls and turns at the same time? now if it rolled first and then turned it would be more believable. just my thoughts....

     

    Cheers for the feedback.

     

    I'm playing with the speed to see what's realistic, Trying to get the impression of speed rather than the total realism e.g watching a motorbike race on tv always looks slow, watch it at the track and you can't believe the closing speeds. Makes tv footage look very sanitised.

     

    On another note.

    I'm having fun again with 3D finally after having to work through a horrendously badly organised project a over a year a go which killed it dead for me. But now my sleep pattern's gone to hell. I find my self daydreaming camera angels again and wondering how to model everything again. Once more unto the breach maybe...

  9. Ok Slight update I wrote a php script to get the camera rotation out of an AM action and put it into a terragen file, more sensible than remodelling the entire landscape in AM.

    So here's the result so far,

     

    So the landscape is completely rendered in terragen rather than the light box method. The lightbox method seems to fall apart if you get too close to the walls. Anyone got hints regarding correct usage of light box seems ok for skys to me.

     

    Rendered in AM and terragen and then composited together.

     

    Animation Test

     

    The PHP script seems to have worked but has been a bit of a strectch for me as I 've only done a bit of web programming up till now.

     

    Still missing a shadow for the plane but I'm getting there.

  10. Remember that when something blows up it doesn't stop in mid air. The objects still have a lot of inertia and will keep moving in the same direction (and falling because of gravity).

     

    Also, your air craft is moving insanely fast; the pilot would have blacked out. Try slowing it down a bit.

     

     

    This is good stuff. I'll keep plugging away at it. I'll put the central rock/hill together in AM with the suggested plugin. Looks rather handy that, cheers.

  11. That looked really good. I love the sound, very realistic.

     

    What caught my eyes was the absence of reflection of the jet against the water.

     

    I think I will model some of the hills in hash or one central one. Reflections will have to be added via compositing will have a think about that,

     

    Cheers for the feedback

  12. 2 years later and I finally do some more work on this.

     

    Anyway here is a new version.

     

    Basically the I created the background in terragen then used a lightbox to to map it in AM.

     

    The terragen maps are avis and they run when rendering making the water shimmer which you can't really see on this anim. Compression makes the background a little jerky compared to the full frames version.

     

    Many thanks to all the good info on the forum I've got my head around light boxes.

     

    Lighting etc.. still needs work

     

    In 40 years time I may have a decent showreel

     

    Still:

     

    test-jet24.jpg

     

    Animation (mpeg):

     

    Click here

  13. Followed the instructions with TSM2 all good with included model. Now trying TSM2 on a model I've been working on. Go through the process with no errors. I then try to animate and the legs and arms are not moving the mesh the head moves ok with it's bone just not much else. Switch back to assigning cps to check and all is in place.

     

    Constraints ON and the model seems to comply move to the initial pose when switched on but nothing after.

     

    Before apply TSM rigging the mesh moves with the bones. Any ideas?

     

    Also it's an old model which I've been building and learning with off and on for along time so the file could have problems.

  14. I'm waiting for god to post what he thinks about this, doesn't seem to post much these days though if ever. Spose he's sticking to the frontal lobe epilectics to pass on instruction, I think he should start using the internet as well these days.

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