I'm not sure how a path constraint would help, because the path constraint I'm familiar with is used to constrain one bone along a path. I'll take a look at the constraints in the evening, maybe you are referring to something else or the path constraint has a different option.
Or - maybe - I'm still not making myself clear enough (sorry, English is my second language only ) - I'm not looking for a constraint to "stick" the strap to the hand of my character, that's something only relevant for a few frames and could be "hand animated" without much efford. BUT the straps need to move during the interaction and I woul like to avoid muscle mode and moving dozens of bones for this...
Greetings, Atkelar
This video shows a similar strap rigged with a path constraint (actually, a single path with a bunch of path constraints), Atkelar.
Hope that helps.
Wow! That would be exactly what I was looking for - except it doesn't say how to actually set the constraints and I still can't imagine how the path constraint would work togetern with the nulls...
Greetings, Atkelar