sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

mikeydee

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    Michael
  • Location
    Florida

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    Gateway Dinosaur but shes still kickin

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  1. On My PC OpenGL is faster for real-time, so you might want to try the other tricks and see if you can get OpenGL 100%. Remember you have to restart A:M after a Direct3D<->OpenGL change. Ok thanks again i didnt know that.
  2. Thankyou VERY much. First I tried the Open GL to Direct X and that did it. (still dont understand any of this but learning more everyday) In Maya i only made still pics. So this is my first animation program where it's not too overwhelming to begin in. Feels more comfortable diving in now i have a transparent bounding box. You Rock! Michael
  3. Thankyou VERY much. First I tried the Open GL to Direct X and that did it. (still dont understand any of this but learning more everyday) In Maya i only made still pics. So this is my first animation program where it's not too overwhelming to begin in. Feels more comfortable diving in now i have a transparent bounding box. You Rock! Michael
  4. Can someone please help? Ive been watching A:M tutorials for past few months, even read the manual online. I now have a new computer running win 7 and brand new A:M. Both 2 days old YAY! Ive used Maya and Bryce for years and dying to get into A:M now. For some reason my render Bounding Box shows solid (or last rendered pic underneath) when i drag a box. This also happens when selecting splines or points. I looked thru tools/options but couldnt find anything. I also tried running A:M in XP mode 32 bit and had same solid bounding box. Can anyone help? Thank you Michael
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