sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

mcutler

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  1. Yes, that worked, I've uploaded a pic on what I did. I used a photoshop image as a diffuse map, but I think that your method of baking out a procedural texture would be good as I like the transition from one colour to the next. Thanks!! RiceSack.bmp
  2. Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge. thanks
  3. I re-loaded it and it seems fine now. I think that I may have deleted a light. Thanks for the help :-)
  4. Hello, While working on a very basic choreography my front, side, back etc... windows are all black and do not display any geomerty. I've tried shift-z to centre the scene but still nothing. The camera and light views are fine. What gives? is it a camera clipping plane issue or what? Thanks in advance Mcutler
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