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Hash, Inc. - Animation:Master

tchamberlain2

*A:M User*
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Posts posted by tchamberlain2

  1. You mean the installer won't run?

     

     

    Well, I got it too install (adleast, I think). But when I installed it, it got a glitch. It was seen like it installed but my destop icon (to click it open) was just a little white page (looking) icon that said animation master. When I clicked it, it never opened. I tryed to uninstall it to reinstall but it never would uninstall. I just eventually restord my pc. Now it's off of my computer. Back to square one. I just want to know is, is it supposed to work or is it something wrong I'm doing?

  2. Ok. This is not the best video of her. Just another experiment. Bring the criticing on. I know I'm good for it!

    I got alot of glitches in this. Again, I'm so not the best animater. Got to get the key framing down.

    Oh yeah... As some know I do music. Made a track for NBA 2k 06. I made the track in the background of Tamara Workout.

    Tam_Workout_1.mov

  3. Have you checked any of the female character models like Lady Goodbody on the extras disc? Some of them might already have high heels you could use.

     

    Thank's. But I don't have this model "Lady Goodbody" on my extra disk from 2005. I do have on here "Female KLD." She might work for bear feet but know heels. Can you download this model and all of her acceseries if you have it?

     

    Wait... Ok.. I do have her... My bad...

  4. Have you checked any of the female character models like Lady Goodbody on the extras disc? Some of them might already have high heels you could use.

     

    Thank's. But I don't have this model "Lady Goodbody" on my extra disk from 2005. I do have on here "Female KLD." She might work for bear feet but know heels. Can you download this model and all of her acceseries if you have it?

  5. Some of you might have saw one of my models (Tamara) and the very short walking video I made of her.

    I'm asking a modeling request. If it wouldn't be to much for some one to make high heels and also som feet with toes? In the animation master extra "free be disk" they give away modeled hands and shoes. Mind you, my copy is from 2005 (v12).

    The extra disk doesn't have free feet or high heel shoes. If I had them, I could tweek them on my model.

     

    If you haven't seen one of my models here is the link:

    http://www.hash.com/forums/index.php?showt...mp;#entry317722

  6. If you haven't already, make sure you set the "Balance" and "Balance Rigid" pose sliders to 0 before you start keyframing any AM2001 rig character (like Thom). And leave them off.

     

    Nice looking character. The side to side swaying looks odd.

     

    I think if you posed out the walk better you'd be way ahead.

     

    And I just happen to have made some videos on that. Look in the tuts link in my sig and there are 3 vids that talk about posing out a walk. It's about a generic walk the mechanics and workflow are similar

     

    And if you're not sure about setting Keyframes right, there's also the Keyframing Opti0ons video that introduces that.

     

     

    Thanks... I tried to find the tuts you were talking about but I could not find it. Can give me a direct link?

  7. Ok. Here she is one of my characters designed like Thoms bone alignment. I did try to make my own walk (as you will see) but if there are others that can make a better or different walk it would be cool to see in her. Or yes, give pointers...

     

     

    ya know... in the time since you first asked you could have animated those things. ;)

     

    Like I said before, post some WIPs and people will give you pointers...

    Tam_walk_1.mov

  8. Thank many of the professinal modelers and animaters on here that have supported new users (like me) with help and downloads.

     

    Now I want to make a request. I'm asking can any one please make some woman action animations for the Thom model? Simple ones like walking, running and standing postures. Anything els possibly creative if you can.....

  9. There are a number of different control rigs, setting up the BVH is different for each rig.

     

     

    Thank you for your help link. Now, when you use the term rig do you mean like each type of action that the bvh file may do for rigs (like walking, talking or running)? This may sound stupid of me....

  10. I'm going to bring my bvh questions to this request that I think would do the hash community some good. I'm begging anyone who can to make a bvh video tuturol. Something using a simple charater like thom. Showing how to connect each constraint (orient like, aim like and ect). I've been to zandoria.com and have tried to follow the instructions on thom but I can only get certain body parts moving right(not all of them). If I new enough I would make a help video like this myself but as you can tell I only know so much. I think if there was another help video that needed to be made, this would be the one. I humbly ask!

  11. How much ram do you have now?

     

    What's the most your mother board will take?

     

     

    I Believe it is 615mb or 600 and something mb. I believe the limit line to what I can add is 2 gigs. I also wonderd if I just bought a new pc with 3 gigs for christmas would there be a major change in the render speed or would I just be wasting money?

  12. A better graphics card won't speed up rendering at this time. Maybe one day we will be able to use the graphics card to help with some aspects of rendering, but that probably won't be for a few years.

    A better graphics card will help speed up your real-time views though.

    More RAM can help speed up rendering if you have many image textures and a lot of models and stuff in a scene. Anything that cannot be stored in memory gets written to (and read from) virtual memory which is the hard drive. This is much much slower than reading/writing to/from RAM.

     

     

     

     

     

     

     

    Thanks!

  13. Thank you so much, for these answers. I have Hash version 12. When I get back to my workstation I'll try this. I also have not used the hair or particles. Just a whole figure with dynamic constraints on certain body parts.

     

    I do not believe version 12 will bake dynamic constraints - but I'm not sure. If you are having problems with dynamic constraints, you might try rendering final with multipass OFF - rather than ON. It might work better (can't remember ver 12)

    when you "simulate spring systems" it effectively bakes the motion into the action's channels. it just wasn't called "baking"

     

     

    Yes. Thank everyone for all of the answers. "Simulate to Spring Systems" Definitlly works on version 12. It worked for me. And now my characters are rendering with the dynamic constraints.

  14. This was something Nancy clued me in about for my christmas animation last year. On a multipass render, the dynamic constraint is still reacting between passes, and as a result sort of cancels itself out. I believe there was a second step in addition to "Simulate Spring Systems', like you have to then turn off/disable the dynamic constraint? Something like that. Someone else will chime in here.

     

    Hmmm...Are you also using any particles? (or hair?) - if so - you will have to bake particle systems after you simulate spring systems and before rendering as multipass. Particle systems and dynamic constraints seem to interfere with each other (or they use to).

     

    If you do not have particle systems - then simulate spring system should be all you need to do - it produces keys for the bones (and it automatically sets "simulate on fly" =off). So it sorta bakes it.

     

    15e PC (did not try in 15g)

     

     

     

     

     

    Thank you so much, for these answers. I have Hash version 12. When I get back to my workstation I'll try this. I also have not used the hair or particles. Just a whole figure with dynamic constraints on certain body parts.

  15. I used the dynamic constraint on one of my model characters. It's been working really well. When they walk, certain body parts move almost realistclly. However, the biggest issue has been when I render the walking animation to video file, the dynamic effect stops moveing or does'nt move on the video as much as they moved on the basic action screen mode. I'm wondering is there a certain configuration you have to set in the rendering properties to see the dynamic constraint movements in the renderd video files or is it something else that I'm doing wrong?

     

    Any one please help!!!

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