sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

chrisrose

*A:M User*
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  • Name
    chris rose

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  • Hardware Platform
    Macintosh
  • System Description
    1 GHz powerPC G4 Memory 256 MB Built-in OS Version 10.4.11

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  1. Is it necessary to have Photoshop to develop my own cartoons in A:M ?
  2. My brother came up with a fantastic cartoon Idea. He drew up all the characters, we purchased A:M and we scanned all the drawings into the computer. I brought them into A:M and am trying to turn them into workable models. We lost the tutorial disk and have been viewing the tutorials online but have not found anything that explains how to do what I'm trying to do, yet. I'm sure it's not going to be an overnight process, but I would at least like to begin developing one of the characters as a working model sometime soon. I really appreciate your advise and also wish you a very merry Christmas.
  3. Once you have brought an image into the library, how do you turn it into a model that you can manipulate ?
  4. Thank you, I did bring in the image, but when I open in the choreography window a see through box appears and I can not see my character to animate it.
  5. Yes, I have already scanned the image in as a .JPG file, and I did what you said and drag and dropped the image into the library. I am trying to animate the character to make a cartoon. Also, I don't know how to right click on a mac. Thank you for responding. A little Question and Answer if I may? I assume you've already scanned your image into your computer. Do you know what image format it is in? What are you wanting to do with the image? Animate the image? Draw Splines on it to create a model? To answer you basic question on how to bring your drawings into A:M: Open up the Project Workspace (On the Menu bar select VIEW / Project Workspace) Alt +1 is the shortcut key combination. In your Project tree find the Image section and Right Click Select IMAGE / IMPORT Browse to your image and select. Now your image is in A:M and can be used as a Rotoscope, Layer, Texture etc. Bonus tip! Most images can be Dragged and Dropped right into A:M! Try it! - Place an image on your Desktop or open a Directory Folder - Position A:M so you can see both A:M and the Folder - Drag - Drop - Your image is in! (While other image formats and even movie formats will work here I am currently recommending .JPG or .PNG)
  6. I lost my tutorial disk and can not figure out how to bring my cartoons into the program. Can anyone tell me how?
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