sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

TigerGuy

*A:M User*
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  1. yup, we can see them! that looks like you're doing well! (not sure what the second one is) I see some creases on the face but you will learn to avoid those as you do more splining. That second thing is a ghost, modeled rather quickly. I think I was emphasizing work on the surface, although features barely show on a more detailed model, either.
  2. Wait, I have a guess about what's happening. Tell me if I'm wrong: There are a couple conditions for camera tracking. One, the scenery has to have enough lighting to fully track. Two, there has to be a fair amount of stiff objects sitting around, at least enough to cover sufficient dots with (I may have been mistaken when I assumed that the software could track my cats movements). If I experiment with these ideas, and if everything turns out all right, you may not need to look at the footage and data or whatever else. Thanks for the discussion.
  3. I hope this is the right way to show images.
  4. I'm afraid I don't know how to zip things.
  5. Here's the project. The Voodoo file wouldn't upload, and the video file never finished uploading (hopefully not because of the other processes going on).CatTalkProject.prj
  6. The title and description pretty much sum up the problem. It seems that after using Voodoo and Icam, only so much tracking is captured for A:M. After a second of decent tracking, the camera starts to skip around and/or get stuck on some random angle. Is it the lighting? Is it too much camera movement? Did I make the video too long? I hope I can find out.
  7. I put a deflector on an object, and "cloth" simcloth on her clothes, and the cloth ripples when simulated. How can I make the cloth act more natural?
  8. Do you mean "Doesn't show up in A:M"? Video for A:M needs to be either a Targa sequence (Premiere can export that) or in Quicktime. Some quicktime codecs do not work well with A:M. PhotoJPEG or "Animation" would be good first tries. Targa sequences are usually best, however. I saved the video as a Targa, and got a bunch of individual frames instead of a single video. Is that how targa's work? How do I use them?
  9. Do you mean "Doesn't show up in A:M"? Video for A:M needs to be either a Targa sequence (Premiere can export that) or in Quicktime. Some quicktime codecs do not work well with A:M. PhotoJPEG or "Animation" would be good first tries. Targa sequences are usually best, however. I mean, as a Rotoscope, the video is entirely blank and silent. Thanks for the advice.
  10. I have Adobe Premiere Pro, and I want to do some special effects, but when I use video captured by Premiere, the video doesn't even show up.
  11. Its been quite awhile since I saw that message but as I recall I use to get that occassionally when I attempted a wireframe or shaded wireframe render. What was odd about this is that if I changed my video driver in A:M's Options Panel (from Direct3D to OpenGL or vice versa) the problem would go away. I've been told that A:M's renderer doesn't use the graphics card but I cannot escape what my experience tells me. Perhaps when rendering wireframe/shaded wireframe A:M borrows from the realtime render driver? I dunno. At any rate... try changing your driver in TOOLS/OPTIONS on the Global tab. It seemed to render fine when I set the resolution to half the size I originally planned.
  12. By the way, does the message "Failed InitBoundRenderInfo" make sense to anybody? That's the message I keep getting when I try to "render to file" as a tga image in wireframe that's 4860 pixels by 7200 pixels.
  13. Do you change the option under "format", or do you put ".jpg" or ".tga" or whatever in the title? Either way, after this is done, can I actually load the file into Paint or Photoshop or whatever? Yes you should be able to load this image file into photoshop (I don't know which image formats Paint handles). when you click on the filename in the render to file dialog, the standard windows dialog box will come up - when you set your filename there - you will see options for what type of file you can render - you set the filename & type there just as you would for any other windows program. If you are on a mac - then I have no idea, but would assume something similar happens. If you know how to use photoshop - then you know how to save and set filenames and types EDIT - when you return from the windows dialog - make sure the A:M dialog box reflects the correct filename and type. You can always then change the type in the A:M dialog - by clicking on format Um....There doesn't seem to be an option for jpg or bmp. I wonder if it's because I'm using Animation Master 2004.
  14. Do you change the option under "format", or do you put ".jpg" or ".tga" or whatever in the title? Either way, after this is done, can I actually load the file into Paint or Photoshop or whatever?
  15. I've tried the "render to file" button, but how do I set it to render just an image instead of a movie?
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