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Hash, Inc. - Animation:Master

iso

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  1. I like that alot along with you avatar. I second the notion to show some close ups of the wireframe, because I have always had a hard time with the corners of the mouth, in AM. Don't know why, but I had a hard time getting the proper definition without creases. And I must say the render is superb, I am sure it took a while, since it seems that you have quite a few lights in there. Please let us in on the secrets.
  2. ya I haven't added that part yet, but it is the doggie dung that he stepped in. I want to try to get the "particle" effect in when he is shaking it off. That part is soon tom come, although I have never worked with AM's particles before.
  3. I thought that I would post an animtion that I did, first animation attempt in ~ 2 years. because of school. I sure feels good www.chrisolsen.org/NewShoes.mpg
  4. Just thought that I would post a link to my ball guy outside Dagoos' cool animation thread. I haven't had a chance to fool with Pesto's ball, but it looks pretty cool. I made a few updates for better knee and heel control, but there is no extra controllers for you to worry about. www.chrisolsen.org/ballman.zip I think having a little competition using simple models like this would be a good idea for a future hash animtion contest.
  5. that one isn't mine . I think Pesto is the one that modeled/rigged that one. Looks real good though.
  6. you can get the model here. I guess I should've posted the link on this forum too It is really just a copy of the ball guy that I saw on the animation mentor demo video This has got me a little inspired too, because I still have troubles with walk cycles BallMan
  7. hey someone actually did download the model and rig that I made. Looks good, the animation that is
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