sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paintstrippin

*A:M User*
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    wil

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    XP ATI x1300/1550 256mb vram 4gb ram pent 4 3ghz

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  1. Lucie you got some splinin' to do! No i havent, i plan on rigging it but i dont plan on making any animations... if i do ill post it - and if i go that far ill fix her legs too since every one hates them... PIMP ASS!
  2. As requested wires and bigger renders! Ive been using A:M for under a year on and off - i did an independent study on animation for college, A:M was only 50 bucks at the time cant beat that!!! Ive created a few models. Yes i think this was my idea, i wanted an easy way of getting multiple angles of a character for a series of drawings and i was like "hmm if only i had a 3d model..." no reference just sat down and did it.. kinda looks like a twisted stormtrooper or something... or maybe a pimp ass storm trooper!
  3. I'm not really active on the forums too much... but check out this pimp ass model i did! Just for a reference for drawing i doubt it will animate very well... over 3k patches... oops too much details... Oh and i stole the arms and legs off another model i did im going to make them fit in better with textures... or maybe not depends on how lazy i am
  4. Oh the blue back ground was to make the school's logo -the yellow "CTC @ TECH" on blue is their logo... i attached the .prj everything i used is in it i hope... i used several files to make the whole animation and then just edited the shots together so the entire choreography wont be in it... Be warned i work really sloppily and some of my slop doesn't work at all! rw0rproject2.prj
  5. what up homies! i guess this fits under the newbie genre ... my first animation just a short animation i did for a independent study of animation, thanks to AM i gots me some good grades! http://s589.photobucket.com/albums/ss336/p...=Sequence01.flv lemme know what you think! and if any one wants to use or modify my model i can hook you up!
  6. when i make a path and stick a character on that path and give it an action to move along that path it works out great.. but when i get to the end of the path and try to move along the entire thing goes to hell! a few frames after the path-action combo if i just nudge one of the foot nulls with an arrow key for example then go back to frame 0 and play it through the entire sequence now has that nudge in it and the lower leg doesn't move like it previously did. i messed with the key frames for quite a while and still couldnt figure out how to keep the action and the movement after the action from getting mixed together
  7. Hi people, i was just wondering how much is too much? ive looked at some of the pre-made models that are floating about and they are mostly around 2-3k patches... mine usually end up with around 10k patches ive noticed a little lag... does it matter how many patches my models contain if i can deal with the lag?
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