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Hash, Inc. - Animation:Master

Paintstrippin

*A:M User*
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    wil

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  1. Lucie you got some splinin' to do! No i havent, i plan on rigging it but i dont plan on making any animations... if i do ill post it - and if i go that far ill fix her legs too since every one hates them... PIMP ASS!
  2. As requested wires and bigger renders! Ive been using A:M for under a year on and off - i did an independent study on animation for college, A:M was only 50 bucks at the time cant beat that!!! Ive created a few models. Yes i think this was my idea, i wanted an easy way of getting multiple angles of a character for a series of drawings and i was like "hmm if only i had a 3d model..." no reference just sat down and did it.. kinda looks like a twisted stormtrooper or something... or maybe a pimp ass storm trooper!
  3. I'm not really active on the forums too much... but check out this pimp ass model i did! Just for a reference for drawing i doubt it will animate very well... over 3k patches... oops too much details... Oh and i stole the arms and legs off another model i did im going to make them fit in better with textures... or maybe not depends on how lazy i am
  4. Oh the blue back ground was to make the school's logo -the yellow "CTC @ TECH" on blue is their logo... i attached the .prj everything i used is in it i hope... i used several files to make the whole animation and then just edited the shots together so the entire choreography wont be in it... Be warned i work really sloppily and some of my slop doesn't work at all! rw0rproject2.prj
  5. what up homies! i guess this fits under the newbie genre ... my first animation just a short animation i did for a independent study of animation, thanks to AM i gots me some good grades! http://s589.photobucket.com/albums/ss336/p...=Sequence01.flv lemme know what you think! and if any one wants to use or modify my model i can hook you up!
  6. when i make a path and stick a character on that path and give it an action to move along that path it works out great.. but when i get to the end of the path and try to move along the entire thing goes to hell! a few frames after the path-action combo if i just nudge one of the foot nulls with an arrow key for example then go back to frame 0 and play it through the entire sequence now has that nudge in it and the lower leg doesn't move like it previously did. i messed with the key frames for quite a while and still couldnt figure out how to keep the action and the movement after the action from getting mixed together
  7. Hi people, i was just wondering how much is too much? ive looked at some of the pre-made models that are floating about and they are mostly around 2-3k patches... mine usually end up with around 10k patches ive noticed a little lag... does it matter how many patches my models contain if i can deal with the lag?
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