sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

giannis

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  1. Is there perhaps someone from the company that can help me with this?
  2. Yes and I still get the same result. This is what I do Right click on the action -> Plug-ins -> Export -> BVH Any ideas what is wrong?
  3. I find it strange that animation master can import bvh so easily but can not export it correctly. I can achieve the same thing with other packages like MotionBuilder very easily, it is just I need the joint hierarchy the the Animation master creates for my applications. Thanks
  4. Any help?????? It should be fairly easy for someone familiar with Animation master
  5. Hi all I have some mocap data in bvh format. I have already imported a sample bvh file into Animation master (version 2005), but when I try to export it I get 1 frame as an output with "Shortcut to ground" as a root of the hierarchy. All I am trying to do is to examine the format that Animation Master exports bvh files. Any ideas what is wrong? Export from animation master HIERARCHY ROOT Shortcut_to_Ground { OFFSET 0 0 0 CHANNELS 0 End Site { OFFSET 0 0 984.252 } } MOTION Frames: 1 Frame Time: 0.0333333 Imported BVh looks like this HIERARCHY ROOT Shortcut_to_reporter { OFFSET 0 0 0 CHANNELS 0 End Site { OFFSET 0 0 1.83728 } JOINT LocalRotateZ { OFFSET 0.091811 -23.1691 -0.13122 CHANNELS 3 Yrotation Xrotation Zrotation End Site { OFFSET 0 0 1.9685 }
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