sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Desert Academy

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  1. I managed to detach the render bar from the rest of the toolbar and I can't get it to reattach. Is there something that is preventing putting it back in the toolbar?
  2. Is it possible to render an animation that begins in negative time?
  3. Based on a couple of these responses it seems that there may be some logical cause for this problem. The lobster model was accidentally modeled and rigged backward, with its tail in the positive Z direction and head in the negative Z. In order to correct this, I rotated both the lobster's skeleton and geometry, noting that all the relationships still worked fine afterward, and set to creating a cycle. The model bone itself was also reversed in the process. I kept all of my initial changes but re-reversed the model bone, saved and re-opened the project with the action. The stride length marker works! Thanks for all your helpful, if slightly bemused, responses! I'll keep an eye on the model bone in the future.
  4. Reseting doesn't work. The problem isn't with the settings but with the action itself, somehow the grid showing stride length appears far from where it should. This only happens with one model, all my other characters have a stride length.
  5. The grid that shows stride length in the action window has inexplicably moved off the ground and appeared elsewhere. What happened?
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