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Hash, Inc. - Animation:Master

TheSpleen

Craftsman/Mentor
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Posts posted by TheSpleen

  1. I am doing a personal project, nothing important but something I want to do.

    one of the main characters is a Bear. I been up since lastnight making the bear and

    I am actually quite pleased so far.

    I know how to rig a person but I am kinda lost on where to start with this dagnabit bear! :blink:

    I really want to do it right the first time so if anyone would please give me your ideas on rigging him I would be very grateful. I am not asking a full tutorial LOL.

    Just some ideas and maybe a basic layout I can begin with. I just dont want to rig him all up

    and then have to redo the whole dagnabit bear.

    any other creative ideas are welcome too. I respect all the talent in these forums and that is why

    I ask your opinions as I grow in skill. I will have less questions as I learn.

    Thanks! :D

    bearpic.jpg

    bearpic2.jpg

    bearpic3.jpg

  2. It would be interesting to run a poll to see how often people model to fit a story, versus making the model first and letting the finished model tell them what the story will be.

     

    Music analogy. The other day I heard Manahem Pressler (Pianist of the soon-to-disband Beaux Arts Trio) saying that it's wrong to follow a composer's intentions slavishly. The music itself tells you how it wants to be performed, and that may differ from what the composer had in mind. That's what I've felt for a long time, but I'm nobody. It's nice to hear a Somebody say it.

     

    So, Spleen, is a script developing in your mind? Is this guy an arsonist or ax murderer? Do you identify with him? Should we call the authorities?

    Lol, yeah he is kinda building himself right now.

    No story in mind yet.

  3. The ears look great. The side of the head still looks like it has some ridges so I would smooth those out. Also there is a crease on the torso, are they supposed to be chest muscles? Overall good job for a first model!

    Thank you!

    From the very beginning I intended on putting hair on him. Unless yall think he looks good bald.

    I made the stomach and butt wider and I guess that is what caused the crease on chest, I will look at it.

    Thanks!

  4. I like the lop-sided eyes.

     

    I'm presuming the ear is bit of a place holder right now. The side of the head seems very flat, that's a bit odd.

     

    post a wire of the side view so we can see how the splines are there.

    No the ear is attatched quite well.

    I can easily round off the head and probably should.

    Booting up big puter now to get you that picture of side view.

  5. This is my first attempt at creating a character. So he is not so good yet.

    My splinemanship needs improving but I have no dead ends nor do I have more than 4 intersecting splines. I kinda like his look though.

    I started with the stock rabbit character and redid the body a bit. and completely made the head from scratch.

    I am welcoming all crits and advice. His body is fully rigged as the rabbit was, but I still need to rig his head, eyes, and mouth.

    I only posted this so that I could get advice and crits. So please hit me hard.

    This is a learning experience.

    m1.jpg

    m2.jpg

    m3.jpg

    m4.jpg

  6. Very nice Robert. But... I shant be satisfied until I see him animated. ;)

    I actually started this! Yet it was taking a very long time to render.

    My question at this point would be when he moves does the hair sway and move too?

    This was why I was looking into that Treez plugin.

    My idea was to remove the belt and bag because I think he would make a great Bigfoot!

    And have him in the woods with maybe shaggy hunting him.

    Nothing important but I learn by doing. Thus the more I do, the more I learn.

    Right now I have learned treez already! :lol:

  7. Thank you!

    I am wanting to make a kinda evil forest type landscape / background just to practice really.

    thanks for all the help! I figured out treez I think, now on to foliage! LOL

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