sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Akai

*A:M User*
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  • Hardware Platform
    Windows
  • System Description
    Dell E1505 Notebook 1.86 GHZ Core Duo ATI Radeon X1300 @56 4 Gigs Of RAM 120 GB HDD Windows XP SP3

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  1. Akai

    game modding

    what are some of the snags, say... If I was building chars from scratch?
  2. Akai

    game modding

    Thanks, I was thinking of making it a standalone demo anyhow
  3. Akai

    game modding

    I'm probably going to rebuild the character models anyway, as my old models are gone
  4. Photoshop is great but it requires some dough. I had PS elements 2 and 3, and they're good too. I'll have to check out gimpshop... But my recommendation would have to be paint shop pro. I mostly used it for web design but it has plenty of other uses too. I know this thresd is a bit old, but I responded just in case, and for the sake of posterity
  5. Hi, I'm new here and just picked up A:M about a week ago; as such still going through the tutorial guide. When I was in school a couple of years back, I had a small team working on a total conversion mod (demo) for UT2004. Back then we were using 3DS MAX... It was on all the lab PCs. I'm looking to start working on it again, soon. Any pointers on workflow, stuff that A:M does well for UT modding or not, cautions and pitfalls are appreciated. Thanks guys!
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