Eric Camden
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Posts posted by Eric Camden
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Just a heads up, be very nice to Nancy - Wasabi woman. She is very skilled and very creative, not wei..d! Besides, you don't want to end up as a cowtaur
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Just a note to say I'm still at it. Working with different arrangements of the various models.
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If you have 5 continuous splines, as in Stain's pic above, the 5 point button will usually work; worst case, the period should work. If you have more splines converging on the 5 pointer, then the only way to skin the patch is to keep selecting different combinations till you hit the right one. If you have a hook right next to the 5 pointer, you need to delete the hook, close the 5 pointer, and then rehook the adjacent spline.
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You don't need double splines running around the eyes and going down around the helmet. Remove one of the two and you will have a much easier time smoothing out the rest.
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Yes, I actually read the script, but wanted to incorporate the private balloon pad as per AL's sketches. Since there will be an aerial flyaround, it should make for a fun and interesting shot.
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How many models have you done with Animation Master? I am truely impressed with what you are doing with this model. Your sculpting experience is really paying off. You can render with wires in the advanced render options. Instead of "final", choose "shaded/wireframe."
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Yes, Ken, I changed my ID because there was an issue that Will actually resolved by now. Good point about a resident balloon. Garden and courtyard are being worked on as separate models.
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Ditto on the sketches Al!
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Thank you Will.
Jinxland Castle
in SO:Modeling
Posted
I was afraid someone was gonna ask about patch count Let me put it this way, I just took one of the building models and reduced the patch count by a full 3/4 by cleaning it up. I took the bottom out of every cube that wouldn't be seen, reduced the lathe on cylinders that didn't need extra splines, etc. It even amazed me how much I could reduce the count without noticeably changing the appearance of the model. In other words, I've got quite a bit of work to do before I'll admit to a patch count
Thanks for the comments