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Hash, Inc. - Animation:Master

MJL

Film
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Posts posted by MJL

  1. Thank you, Xtaz, very generous of you. I watched the time lapse and you make it look so easy, which it musts be when you have such an intuitive grasp of A:M like you so obviously do.

  2. I've got two characters (at least) to rig for my upcoming project. One is my old pal Knuckles McGurke whom I got right up to the point of rigging some time ago and never did. (Rigging has always intimidated me.) The other character is one that started as a reworked head from one of the Extra's DVD models. Neither one was CFA'd.

     

    I really want to use the 2008 rig for these characters and as I began to start I noticed on the first page of the instruction PDF

    that one of the requirements was a symmetrical (CFA) model.

     

    Is it possible to install the rig in a non symmetrical model and make whatever adjustments neccessary, by reassigning cp's?

    Thanks.

  3. A friend posted this on Facebook and I thought some folks here would enjoy seeing this. I love the song, lyrics and music, and the animation. I love the lyric line: "Too much information, Not enough to go on," Ian Hunter is in his 70's, and this is a new release. The man gives me hope. :D

     

  4. Thanks for the help and info, Nancy, once again. I've copied your last post and put it in my desktop folder that is entitled "Nancy's Decals" and have it archived.

     

    I deleted the transparency decal with no ill effect Mark, Thanks.

     

    Robert, any input that I get from you always helps.

     

    Gala will now be able to do her job more than adequately.

    Pose1.jpg

    Pose_2.jpg

  5. Thanks for your response, Mark. I'll play with that and see what it does.

     

    I deleted the stamp for the "pea" and re applied it using "cylindrical" and that got rid of the strip.

     

    I'm curious about the term "container" for the decal, I noticed that there are three decals in the container, I suppose you add the images one at a time into the decal and tell them what kind of decal they are?

  6. Not knowing what you mean by "recall" the decals, I did some exploring in the decal section of the model in the PWS.

     

    I came up with this when I clicked in the menu that came up after I right clicked the Stamp for the "pea"

     

    the mesh is flattened and stretched for the stamping, but the back section (I've highlighted the splines with green) is also stretched but it looks like it is not getting the stamp.

    I'll see if I can add a second stamp to cover that strip.

     

    Edit: A second "Stamp of that decal did not register or 'take" on the dress. No idea why.

     

    I noticed that the highlighted horizontal splines that are connected, stretched across the backside are where the strip does funny things.

    gala_dress.jpg

  7. I'm in the process of assembling models for my first solo music video. At the start of the song I need a barmaid and decided to use "Gala" from the Extra's DVD. The model has extensive attention to detail, but when I render from the backside there is a "strip" anomaly in the decal somehow. Perhaps it was intended that way, but to me it is quite distracting.

     

    I could use another model. I could replace the decals on the dress. There are a number of workarounds I could employ, but then I would not know what was happening, or why it was happening, and as always, the goal is to understand more completely this wonderful software.

     

    I know there are a number of "get-to-the-bottom-of things" minds here on this forum and was hoping that this issue might intrigue one of them enough to arouse their curiosity. I'm using version 15J but I more than suspect that it is not so much a version issue as it is a decal issue. Thanks for looking.

    What__s_with_the_dress0.jpg

  8. LOL, Thanks Matt. A friend of mine kept flattering me on my song writing skills, and being such a slut for that sort of thing I told him I'd write him a song for his band to record. That clip is the beginning of the demo I made so he could hear it. He is a big ZZ Top fan so I told him I would let them influence the feel of the tune. Once the Mike Branch Band gets it recorded, (very soon, I hope) it will be our next video. :D

  9. Much simpler than it looks, I'm afraid. It is just a simple mesh with a decal on top. What did the trick was Roberts tutorial on how to use an animated sequence for a decal and control it with a pose slider. I added a set of "Master" meters to the upper right hand corner, using the same method, and posted it

    .

     

    When rendering the wireframe, I forgot to change the name and settings and replaced the Quicktime move that I spent and hour and a half rendering with the single frame of the wireframe. :blink:

     

    here is the decal I used and the wireframe

    Color_Mixer_Face.jpg

    Mixer_Wireframe_.jpg

  10. Well, I made separate sliders for the meters and the faders with several groups for each. Thank You Robert, your method worked great!

     

    Thanks to everybody else for the other suggestions.

     

    Here is a quick, low rez render with cheezy camera work, but I got it done.

     

    Edit: Be patient, it loads a little slow.

    Mixer.mov

  11. I cheated. I made the bar and the LED image sequence (15) in A:M. I've decided I want the meters to be separate from the sliders so the "lights" can be animated to the pulse, in groups, of the music. and I'll have the faders move separately and randomly.

     

    If I want, say 5 or 6 meters pulsing at once I can just make 1 pose slider that controls them all. Here's a few of the images in the sequence.

     

    Edit: Calling it quits for the night, I'll pick it up again tomorrow.

    Meters.jpg

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