sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Hubert

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  1. I just finished my first animation in Animation:Master, a 25-sec. opening piece for this installment of a medium-size annual film festival here in Thunder Bay (Canada). I had a blast doing it and thoroughly enjoyed working with the software. As an experienced stopmotion animator and stopmotion director I didn't have too many problems making the transition to computer animation, and Animation:Master definitely was a big help in making that transition. It's relatively intuitive (not always...), powerful but not overwhelming. I'm happy with the little piece below, but would love to hear some comments! I also would like to hear what could have been done in order to avoid the obvious "ribs" (splines) showing through in the character. It can be viewed here: http://www.vimeo.com/24056214
  2. Thanks all for the prompt and very helpful responses. I should have posted my question on the forum right away instead of spending 3 frustration-filled nights trying to figure it out myself. Turned out "radiosity was on and at unworkable settings. I turned it off and render time dropped from 16 minutes per frame to 38 seconds and with perfect results...! My first forum experience has been a very positive one, thanks again for all the helpful suggestions & pointers!
  3. Hi all, I was asked to do the opener animation for the local film fest here and had a blast animating the fesival's logo rocking out. However, 'm getting unwanted artifacts in my renders that I aren't visible when rendering a Quick Render (file below, "quick_render.jpg). When rendering the same frames to any format (AVI, BMP, TGA), they always come up with these unwanted artifacts, most visible in the light circle on the floor and the character's shaded side but if you look closely you see it's all over the character (test_render.jpg. I tried adjusting different render settings, changinging to Multi-pass (16x), etc., but no real change. My render settings are: Quality: final Motion blur: off Depth of field: off Shadows: on Ambiance occlusiojn: off Reflections: on (2 levels) All other option: off I'm stumped and could use some help...
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