sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Evenstar03

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    Windows XP Professional v.2002 (on a MacBook Pro) Intel Core 2 CPU T7600 @ 2.33 GHz 2.33 GHz, 2.98 GB of RAM

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  1. Thanks for all the great advice. Actually, I got the model to import (textures and all) into a freeware program called Metasequoia, which, though not as useful as A:M (in my opinion), will serve my purpose. I'm trying to use the model for a papercraft project, and all I needed to do is to simplify it some first. Also, I didn't know Photoshop could handle 3D models. I have a version of CS3 (I don't know if it's 'extended' or not, as mentioned above) but I'll read up on that. Thanks for the tip.
  2. Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
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