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Hash, Inc. - Animation:Master

Evenstar03

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    Windows XP Professional v.2002 (on a MacBook Pro) Intel Core 2 CPU T7600 @ 2.33 GHz 2.33 GHz, 2.98 GB of RAM

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  1. Thanks for all the great advice. Actually, I got the model to import (textures and all) into a freeware program called Metasequoia, which, though not as useful as A:M (in my opinion), will serve my purpose. I'm trying to use the model for a papercraft project, and all I needed to do is to simplify it some first. Also, I didn't know Photoshop could handle 3D models. I have a version of CS3 (I don't know if it's 'extended' or not, as mentioned above) but I'll read up on that. Thanks for the tip.
  2. Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
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